整合动态博弈论和深度学习的轨迹规划

IF 4.6 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Giovanni Lucente;Mikkel Skov Maarssoe;Sanath Himasekhar Konthala;Anas Abulehia;Reza Dariani;Julian Schindler
{"title":"整合动态博弈论和深度学习的轨迹规划","authors":"Giovanni Lucente;Mikkel Skov Maarssoe;Sanath Himasekhar Konthala;Anas Abulehia;Reza Dariani;Julian Schindler","doi":"10.1109/OJITS.2024.3515270","DOIUrl":null,"url":null,"abstract":"Trajectory planning for automated vehicles in traffic has been a challenging task and a hot topic in recent research. The need for flexibility, transparency, interpretability and predictability poses challenges in deploying data-driven approaches in this safety-critical application. This paper proposes DeepGame-TP, a game-theoretical trajectory planner that uses deep learning to model each agent’s cost function and adjust it based on observed behavior. In particular, a LSTM network predicts each agent’s desired speed, forming a penalizing term that reflects aggressiveness in the cost function. Experiments demonstrated significant advantages of this innovative framework, highlighting the adaptability of DeepGame-TP in intersection, overtaking, car following and merging scenarios. It effectively avoids dangerous situations that could arise from incorrect cost function estimates. The approach is suitable for real-time applications, solving the Generalized Nash Equilibrium Problem (GNEP) in scenarios with up to four vehicles in under 100 milliseconds on average.","PeriodicalId":100631,"journal":{"name":"IEEE Open Journal of Intelligent Transportation Systems","volume":"5 ","pages":"873-888"},"PeriodicalIF":4.6000,"publicationDate":"2024-12-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10793110","citationCount":"0","resultStr":"{\"title\":\"DeepGame-TP: Integrating Dynamic Game Theory and Deep Learning for Trajectory Planning\",\"authors\":\"Giovanni Lucente;Mikkel Skov Maarssoe;Sanath Himasekhar Konthala;Anas Abulehia;Reza Dariani;Julian Schindler\",\"doi\":\"10.1109/OJITS.2024.3515270\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Trajectory planning for automated vehicles in traffic has been a challenging task and a hot topic in recent research. The need for flexibility, transparency, interpretability and predictability poses challenges in deploying data-driven approaches in this safety-critical application. This paper proposes DeepGame-TP, a game-theoretical trajectory planner that uses deep learning to model each agent’s cost function and adjust it based on observed behavior. In particular, a LSTM network predicts each agent’s desired speed, forming a penalizing term that reflects aggressiveness in the cost function. Experiments demonstrated significant advantages of this innovative framework, highlighting the adaptability of DeepGame-TP in intersection, overtaking, car following and merging scenarios. It effectively avoids dangerous situations that could arise from incorrect cost function estimates. The approach is suitable for real-time applications, solving the Generalized Nash Equilibrium Problem (GNEP) in scenarios with up to four vehicles in under 100 milliseconds on average.\",\"PeriodicalId\":100631,\"journal\":{\"name\":\"IEEE Open Journal of Intelligent Transportation Systems\",\"volume\":\"5 \",\"pages\":\"873-888\"},\"PeriodicalIF\":4.6000,\"publicationDate\":\"2024-12-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10793110\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Open Journal of Intelligent Transportation Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10793110/\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Open Journal of Intelligent Transportation Systems","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/10793110/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0

摘要

自动驾驶车辆在交通中的轨迹规划是一个具有挑战性的课题,也是近年来研究的热点。对灵活性、透明度、可解释性和可预测性的需求给在这种安全关键型应用中部署数据驱动方法带来了挑战。本文提出了DeepGame-TP,这是一个博弈论的轨迹规划器,它使用深度学习来建模每个智能体的成本函数,并根据观察到的行为对其进行调整。特别是,LSTM网络预测每个智能体的期望速度,形成一个惩罚项,反映成本函数中的攻击性。实验证明了该创新框架的显著优势,突出了DeepGame-TP在交叉口、超车、跟车和合并场景下的适应性。它有效地避免了由于不正确的成本函数估计而产生的危险情况。该方法适用于实时应用,平均在100毫秒内解决多达四辆车的情况下的广义纳什均衡问题(GNEP)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DeepGame-TP: Integrating Dynamic Game Theory and Deep Learning for Trajectory Planning
Trajectory planning for automated vehicles in traffic has been a challenging task and a hot topic in recent research. The need for flexibility, transparency, interpretability and predictability poses challenges in deploying data-driven approaches in this safety-critical application. This paper proposes DeepGame-TP, a game-theoretical trajectory planner that uses deep learning to model each agent’s cost function and adjust it based on observed behavior. In particular, a LSTM network predicts each agent’s desired speed, forming a penalizing term that reflects aggressiveness in the cost function. Experiments demonstrated significant advantages of this innovative framework, highlighting the adaptability of DeepGame-TP in intersection, overtaking, car following and merging scenarios. It effectively avoids dangerous situations that could arise from incorrect cost function estimates. The approach is suitable for real-time applications, solving the Generalized Nash Equilibrium Problem (GNEP) in scenarios with up to four vehicles in under 100 milliseconds on average.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
5.40
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信