{"title":"异构边缘服务器边缘计算中潜在的基于博弈的计算卸载","authors":"Zhiwei Zhou;Li Pan;Shijun Liu","doi":"10.1109/TNSE.2024.3494542","DOIUrl":null,"url":null,"abstract":"With the proliferation of mobile phones, IoT devices, and the rising demand for computational resources, computation offloading has emerged as a promising technique for improving performance, and optimizing resource usage. It involves transferring computational tasks from local devices to edge servers. However, reducing latency and device energy consumption remains a challenge in current research. In this paper, we propose a potential game-theoretic approach to optimize computation offloading in edge computing environments. We consider heterogeneous edge servers, where each server may have different computational capabilities. By formulating the problem as a potential game, we have end devices acting as players deciding whether to execute tasks locally or on edge servers. Our framework includes utility functions capturing the latency-energy consumption trade-off. Through a detailed analysis, we introduce an innovative algorithm for potential games aiming at achieving Nash equilibrium. This algorithm demonstrates exceptional convergence properties, ensuring reliable convergence even in complex scenarios. Extensive experiments validate the convergence of our algorithm and demonstrate its better performance compared to other benchmark algorithms in terms of latency and energy consumption.","PeriodicalId":54229,"journal":{"name":"IEEE Transactions on Network Science and Engineering","volume":"12 1","pages":"290-301"},"PeriodicalIF":6.7000,"publicationDate":"2024-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Potential Game-Based Computation Offloading in Edge Computing With Heterogeneous Edge Servers\",\"authors\":\"Zhiwei Zhou;Li Pan;Shijun Liu\",\"doi\":\"10.1109/TNSE.2024.3494542\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With the proliferation of mobile phones, IoT devices, and the rising demand for computational resources, computation offloading has emerged as a promising technique for improving performance, and optimizing resource usage. It involves transferring computational tasks from local devices to edge servers. However, reducing latency and device energy consumption remains a challenge in current research. In this paper, we propose a potential game-theoretic approach to optimize computation offloading in edge computing environments. We consider heterogeneous edge servers, where each server may have different computational capabilities. By formulating the problem as a potential game, we have end devices acting as players deciding whether to execute tasks locally or on edge servers. Our framework includes utility functions capturing the latency-energy consumption trade-off. Through a detailed analysis, we introduce an innovative algorithm for potential games aiming at achieving Nash equilibrium. This algorithm demonstrates exceptional convergence properties, ensuring reliable convergence even in complex scenarios. Extensive experiments validate the convergence of our algorithm and demonstrate its better performance compared to other benchmark algorithms in terms of latency and energy consumption.\",\"PeriodicalId\":54229,\"journal\":{\"name\":\"IEEE Transactions on Network Science and Engineering\",\"volume\":\"12 1\",\"pages\":\"290-301\"},\"PeriodicalIF\":6.7000,\"publicationDate\":\"2024-11-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Network Science and Engineering\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10747291/\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"ENGINEERING, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Network Science and Engineering","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10747291/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ENGINEERING, MULTIDISCIPLINARY","Score":null,"Total":0}
Potential Game-Based Computation Offloading in Edge Computing With Heterogeneous Edge Servers
With the proliferation of mobile phones, IoT devices, and the rising demand for computational resources, computation offloading has emerged as a promising technique for improving performance, and optimizing resource usage. It involves transferring computational tasks from local devices to edge servers. However, reducing latency and device energy consumption remains a challenge in current research. In this paper, we propose a potential game-theoretic approach to optimize computation offloading in edge computing environments. We consider heterogeneous edge servers, where each server may have different computational capabilities. By formulating the problem as a potential game, we have end devices acting as players deciding whether to execute tasks locally or on edge servers. Our framework includes utility functions capturing the latency-energy consumption trade-off. Through a detailed analysis, we introduce an innovative algorithm for potential games aiming at achieving Nash equilibrium. This algorithm demonstrates exceptional convergence properties, ensuring reliable convergence even in complex scenarios. Extensive experiments validate the convergence of our algorithm and demonstrate its better performance compared to other benchmark algorithms in terms of latency and energy consumption.
期刊介绍:
The proposed journal, called the IEEE Transactions on Network Science and Engineering (TNSE), is committed to timely publishing of peer-reviewed technical articles that deal with the theory and applications of network science and the interconnections among the elements in a system that form a network. In particular, the IEEE Transactions on Network Science and Engineering publishes articles on understanding, prediction, and control of structures and behaviors of networks at the fundamental level. The types of networks covered include physical or engineered networks, information networks, biological networks, semantic networks, economic networks, social networks, and ecological networks. Aimed at discovering common principles that govern network structures, network functionalities and behaviors of networks, the journal seeks articles on understanding, prediction, and control of structures and behaviors of networks. Another trans-disciplinary focus of the IEEE Transactions on Network Science and Engineering is the interactions between and co-evolution of different genres of networks.