Unerosion:回到过去模拟地形演变

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Zhanyu Yang, Guillaume Cordonnier, Marie-Paule Cani, Christian Perrenoud, Bedrich Benes
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引用次数: 0

摘要

虽然地形的过去无法精确得知,因为一种影响可能由许多不同的原因造成,但探索这些可能的过去为从电影和游戏到古地理学的众多应用开辟了道路。我们介绍了 Unerosion,这是一种尝试从高度场表示的输入地形中恢复可信的过去地形的方法。我们的解决方案依靠新颖的算法来反向模拟不同的过程:河流侵蚀、沉积和热侵蚀。这是通过重新制定侵蚀和沉积方程来实现的,这样就可以对它们进行时间回溯模拟。这些算法可以结合在一起,以解释在时间上的连续气候变化,而可能存在的模糊性则为用户提供了编辑选项。结果表明,我们的解决方案可以近似逆转不同类型的侵蚀,同时让用户能够探索各种不同的过去。通过气候年表,我们了解了主要的侵蚀现象,还利用真实测量的地形数据进行了时间回溯。我们检查了与地质发现的一致性,即数十万年前河床的高度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Unerosion: Simulating Terrain Evolution Back in Time

Unerosion: Simulating Terrain Evolution Back in Time

While the past of terrain cannot be known precisely because an effect can result from many different causes, exploring these possible pasts opens the way to numerous applications ranging from movies and games to paleogeography. We introduce unerosion, an attempt to recover plausible past topographies from an input terrain represented as a height field. Our solution relies on novel algorithms for the backward simulation of different processes: fluvial erosion, sedimentation, and thermal erosion. This is achieved by re-formulating the equations of erosion and sedimentation so that they can be simulated back in time. These algorithms can be combined to account for a succession of climate changes backward in time, while the possible ambiguities provide editing options to the user. Results show that our solution can approximately reverse different types of erosion while enabling users to explore a variety of alternative pasts. Using a chronology of climatic periods to inform us about the main erosion phenomena, we also went back in time using real measured terrain data. We checked the consistency with geological findings, namely the height of river beds hundreds of thousands of years ago.

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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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