棋盘游戏的美好时光"。促进寄宿青少年的游戏权

IF 2.4 2区 社会学 Q1 FAMILY STUDIES
Coral Gallardo-Masa, Rosa Sitjes-Figueras, Edgar Iglesias, Carme Montserrat
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引用次数: 0

摘要

玩游戏是一种具有娱乐性和人文性的表达方式,也是一种亟需的娱乐和学习工具。不过,它也可以用来有意影响行为。这项研究是欧洲一个针对寄宿护理机构青少年的项目的一部分,展示了一种通过桌游促进游戏权的创新方法。研究目标侧重于分析游戏课程所促进的学习,了解棋牌游戏所采用的社会教育策略、对社会关系的影响以及与情绪管理相关的方面。在八个月的时间里,25 个儿童之家(西班牙 9 个、波兰 6 个、德国 10 个)的青少年参加了每周一次的棋盘游戏课程。游戏主持人是经过专门培训的青少年工作者。评估活动使用了两种数据收集工具:针对青少年(13-17 岁)(112 人)及其青少年工作者(主要是社会教育工作者)(114 人)的调查问卷;以及青少年工作者的每周评估报告。此外,还举行了 723 次游戏活动,并通过指导报告每周进行评估。本研究分析了从调查问卷和每周报告中获得的定性数据。研究结果证明,游戏课是解决情感、人际关系和学习问题(包括思维、创造力和参与度)以及激励和社会关系的绝佳工具。他们还强调了与青年工作者的亲密关系,以及放松和脱离技术的时间。在情绪管理方面,玩游戏促进了高质量的时间和空间、幸福感以及处理争吵和冲突的能力。本研究的局限性和实际意义也在讨论之列。最重要的是,这项研究强调了将棋盘游戏引入寄宿环境的必要性,因为棋盘游戏为一个往往充满负面含义的环境带来了积极的方法,同时也为亲生家庭的探访带来了益处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
‘Great times with board games’. Promoting the right to play for adolescents in residential care
Playing games is a form of expression that is both recreational and human in nature, and a much-needed tool for entertainment and learning. However, it can also be used to intentionally have an impact on behaviours. This research is part of a European project aimed at adolescents in residential care, showcasing an innovative approach to promoting the right to play through board games. The objectives focus on analysing the learning promoted by game sessions and understanding the socio-educational strategies used, the impact on social relationships, and the aspects linked to emotional management fostered by board games. Over a period of eight months, adolescents participated in weekly board game sessions in 25 children’s homes (nine in Spain, six in Poland and ten in Germany). The game facilitators were youth workers specifically trained for this purpose. Two data collection instruments were used to evaluate the sessions: a questionnaire addressed to both the adolescents (13–17 years old) (N = 112) and their youth workers, who were mainly social educators (N = 114); and weekly assessment reports by the latter. In addition, 723 play sessions were held and evaluated weekly by means of a guided report. This research analyses the qualitative data obtained from the questionnaires and weekly reports. The results provide evidence of game sessions being an excellent tool for addressing emotional, relational and learning aspects – including thinking, creativity and engagement – as well as motivation and social relations. They also highlight closeness with youth workers and time for relaxation and disconnecting from technology. Regarding emotional management, playing games promotes opportunities for quality time and space, a sense of well-being and the ability to manage quarrels and conflicts. The limitations and practical implications of the study are also discussed. Above all, this research highlights the need to introduce board games into the residential care setting due to the positive approach it brings to an environment often full of negative connotations, and also the benefits it offers for visits with biological families.
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来源期刊
CiteScore
6.30
自引率
6.10%
发文量
303
期刊介绍: Children and Youth Services Review is an interdisciplinary forum for critical scholarship regarding service programs for children and youth. The journal will publish full-length articles, current research and policy notes, and book reviews.
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