高斯对象利用高斯拼接技术从四个视角重建高质量三维物体

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Chen Yang, Sikuang Li, Jiemin Fang, Ruofan Liang, Lingxi Xie, Xiaopeng Zhang, Wei Shen, Qi Tian
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引用次数: 0

摘要

从高度稀疏的视图中重建和渲染三维物体对于促进三维视觉技术的应用和改善用户体验至关重要。然而,来自稀疏视图的图像只包含非常有限的三维信息,这导致了两个重大挑战:1) 由于用于匹配的图像太少,难以建立多视图一致性;2) 由于视图覆盖范围不足,部分遗漏或高度压缩了物体信息。为了应对这些挑战,我们提出了高斯对象(GaussianObject),这是一种用高斯拼接来表示和渲染三维物体的框架,只需 4 幅输入图像就能达到很高的渲染质量。我们首先引入了视觉船体和漂浮物消除技术,将结构先验明确注入初始优化过程,以帮助建立多视图一致性,从而获得粗略的三维高斯表示。然后,我们构建一个基于扩散模型的高斯修复模型,以补充遗漏的对象信息,并在此基础上进一步完善高斯。我们设计了一种自生成策略,以获得用于训练修复模型的图像对。我们还设计了一种无 COLMAP 的变体,在这种变体中,不需要预先给定精确的相机姿势,从而获得了具有竞争力的质量,并促进了更广泛的应用。我们在几个具有挑战性的数据集上对 GaussianObject 进行了评估,其中包括 MipNeRF360、OmniObject3D、OpenIllumination 和我们收集的未摆放图像,结果显示,仅从四个视角就能获得卓越的性能,明显优于以前的 SOTA 方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting
Reconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However, images from sparse views only contain very limited 3D information, leading to two significant challenges: 1) Difficulty in building multi-view consistency as images for matching are too few; 2) Partially omitted or highly compressed object information as view coverage is insufficient. To tackle these challenges, we propose GaussianObject, a framework to represent and render the 3D object with Gaussian splatting that achieves high rendering quality with only 4 input images. We first introduce techniques of visual hull and floater elimination, which explicitly inject structure priors into the initial optimization process to help build multi-view consistency, yielding a coarse 3D Gaussian representation. Then we construct a Gaussian repair model based on diffusion models to supplement the omitted object information, where Gaussians are further refined. We design a self-generating strategy to obtain image pairs for training the repair model. We further design a COLMAP-free variant, where pre-given accurate camera poses are not required, which achieves competitive quality and facilitates wider applications. GaussianObject is evaluated on several challenging datasets, including MipNeRF360, OmniObject3D, OpenIllumination, and our-collected unposed images, achieving superior performance from only four views and significantly outperforming previous SOTA methods.
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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