DSGI-Net:用于室内场景的基于密度的选择性分组点云学习网络

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Xin Wen, Yao Duan, Kai Xu, Chenyang Zhu
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引用次数: 0

摘要

与室外场景或单个物体相比,室内场景点云呈现出多样化的分布和不同程度的稀疏性,其特点是几何形状和遮挡更为复杂。尽管最近在三维点云分析中引入了各种网络架构,但仍然缺乏针对室内场景独特属性的框架。为了解决这个问题,我们提出了 DSGI-Net,一种可集成到现有模型中的新型室内场景点云学习网络。这项工作的关键创新点在于有选择性地将稀疏区域中信息量更大的邻近点分组,并在不同实例相邻但属于不同类别的局部区域促进语义一致性。此外,我们的方法还对局部区域中点之间的语义和空间关系进行了编码,以减少局部几何细节的损失。在 ScanNetv2、SUN RGB-D 和 S3DIS 室内场景基准上进行的大量实验表明,我们的方法简单而有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DSGI-Net: Density-based Selective Grouping Point Cloud Learning Network for Indoor Scene

Indoor scene point clouds exhibit diverse distributions and varying levels of sparsity, characterized by more intricate geometry and occlusion compared to outdoor scenes or individual objects. Despite recent advancements in 3D point cloud analysis introducing various network architectures, there remains a lack of frameworks tailored to the unique attributes of indoor scenarios. To address this, we propose DSGI-Net, a novel indoor scene point cloud learning network that can be integrated into existing models. The key innovation of this work is selectively grouping more informative neighbor points in sparse regions and promoting semantic consistency of the local area where different instances are in proximity but belong to distinct categories. Furthermore, our method encodes both semantic and spatial relationships between points in local regions to reduce the loss of local geometric details. Extensive experiments on the ScanNetv2, SUN RGB-D, and S3DIS indoor scene benchmarks demonstrate that our method is straightforward yet effective.

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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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