为三维重建进行无缝对齐纹理优化

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Lei Wang, Linlin Ge, Qitong Zhang, Jieqing Feng
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引用次数: 0

摘要

恢复模型的外观是实现逼真三维重建的关键一步。高保真纹理还能掩盖一些几何缺陷。由于估计的相机参数和重建的几何图形通常包含误差,因此后续的纹理映射通常会出现不理想的视觉伪影,如模糊、重影和视觉接缝。特别是,重建模型与注册图像之间的严重错位会导致网格纹理与图像区域不一致。然而,消除各种伪像以生成高质量纹理仍然是一个挑战。本文针对这一问题,设计了一种纹理优化方法,为三维重建生成无缝对齐的纹理。其主要思路是检测图像与几何图形之间的错位区域,并将其排除在纹理映射之外。为了处理这些排除区域造成的纹理漏洞,我们提出了一种交叉补丁纹理漏洞填充方法,这种方法还能为不可见的人脸合成可信的纹理。此外,为了更好地拼接来自不同视角的纹理,还通过引入颜色调整和边界点采样改进了相机姿态优化。实验结果表明,与最先进的方法相比,所提出的方法能稳健地消除因输入数据不准确而产生的伪影,并生成高质量的纹理结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Seamless and Aligned Texture Optimization for 3D Reconstruction

Restoring the appearance of the model is a crucial step for achieving realistic 3D reconstruction. High-fidelity textures can also conceal some geometric defects. Since the estimated camera parameters and reconstructed geometry usually contain errors, subsequent texture mapping often suffers from undesirable visual artifacts such as blurring, ghosting, and visual seams. In particular, significant misalignment between the reconstructed model and the registered images will lead to texturing the mesh with inconsistent image regions. However, eliminating various artifacts to generate high-quality textures remains a challenge. In this paper, we address this issue by designing a texture optimization method to generate seamless and aligned textures for 3D reconstruction. The main idea is to detect misalignment regions between images and geometry and exclude them from texture mapping. To handle the texture holes caused by these excluded regions, a cross-patch texture hole-filling method is proposed, which can also synthesize plausible textures for invisible faces. Moreover, for better stitching of the textures from different views, an improved camera pose optimization is present by introducing color adjustment and boundary point sampling. Experimental results show that the proposed method can eliminate the artifacts caused by inaccurate input data robustly and produce high-quality texture results compared with state-of-the-art methods.

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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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