基于表面的笔状羽毛外观模型

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Juan Raúl Padrón-Griffe, Dario Lanza, Adrián Jarabo, Adolfo Muñoz
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引用次数: 0

摘要

真实世界中羽毛的外观是光线与其多尺度生物结构(包括中心轴、分枝倒钩和倒钩上的交错倒刺)之间复杂相互作用的结果。在这项工作中,我们提出了一种实用的基于表面的羽毛外观模型。我们用一个 BSDF 来表示羽毛的远场外观,该模型隐含地表示了羽毛的主要生物结构(如羽轴、倒刺和倒钩)对光的散射。我们的模型通过基于数值的 BCSDF 考虑了羽毛倒刺的特殊特征,如非圆柱形横截面和散射介质。为了模拟倒刺和倒刺小节之间的相对可见度,我们推导出了羽毛微观几何不同组成部分的不同投影面积的遮蔽项,从而可以分析计算倒刺和倒刺小节之间的遮蔽。与之前的工作不同,我们的模型使用了基于二维纹理的轻量级几何表示法,不需要明确地将倒刺表示为曲线。我们展示了我们的外观模型方法的灵活性和潜力,它可以表示几种笔状羽毛最重要的视觉特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

A Surface-based Appearance Model for Pennaceous Feathers

A Surface-based Appearance Model for Pennaceous Feathers

The appearance of a real-world feather results from the complex interaction of light with its multi-scale biological structure, including the central shaft, branching barbs, and interlocking barbules on those barbs. In this work, we propose a practical surface-based appearance model for feathers. We represent the far-field appearance of feathers using a BSDF that implicitly represents the light scattering from the main biological structures of a feather, such as the shaft, barb and barbules. Our model accounts for the particular characteristics of feather barbs such as the non-cylindrical cross-sections and the scattering media via a numerically-based BCSDF. To model the relative visibility between barbs and barbules, we derive a masking term for the differential projected areas of the different components of the feather's microgeometry, which allows us to analytically compute the masking between barbs and barbules. As opposed to previous works, our model uses a lightweight representation of the geometry based on a 2D texture, and does not require explicitly representing the barbs as curves. We show the flexibility and potential of our appearance model approach to represent the most important visual features of several pennaceous feathers.

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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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