{"title":"视频游戏对腹腔镜技能的影响:前瞻性随机对照试验与质量改进项目","authors":"KO Dykstal , J Coté , R Coté , R Walters","doi":"10.1016/j.jmig.2024.09.128","DOIUrl":null,"url":null,"abstract":"<div><h3>Study Objective</h3><div>To compare medical students’ performance on LapMentor<sup>TM</sup> skills tests with and without the use of a video game warmup with different controllers and to determine the effect of a video game on the frequency of simulator use in OB/GYN residents.</div></div><div><h3>Design</h3><div>Prospective RCT combined with a QI project.</div></div><div><h3>Setting</h3><div>Department of OB/GYN at Creighton University School of Medicine.</div></div><div><h3>Patients or Participants</h3><div>Medical students and OB/GYN residents.</div></div><div><h3>Interventions</h3><div>First, students were randomized into groups: Group 1 (warm-up with Underground<sup>TM</sup> game using standard WiiU<sup>TM</sup> video game controller), Group 2 (warm-up with Underground<sup>TM</sup> game using custom-made laparoscopic controller), and Group 3 (no warm-up). Students completed a pretest and posttest on a validated laparoscopic simulator (LapMentor<sup>TM</sup>) according to their assigned group. Next, a pre-test questionnaire on the use of simulators for laparoscopic skills was given to OB/GYN residents. They completed a post-test questionnaire after being provided with a WiiU<sup>TM</sup> videogame system that included a custom controller and Underground<sup>TM</sup> video game.</div></div><div><h3>Measurements and Main Results</h3><div>Two analyses were performed for the first part of the project: ANCOVA, which used data from the pretest and posttest, and the mixed model, which included participants who did not return for the posttest. Subgroup analysis was conducted on all participants and only those who completed every LapMentor<sup>TM</sup> task. A statistically significant (<em>p</em><0.001) decrease from pretest to posttest was constant across groups, regardless of analysis, with no between-group differences at time of pretest and posttest. For the second part of the project, there was a statistically significant increase in laparoscopic simulator use after providing residents with a WiiU<sup>TM</sup> video game system as compared to prior (<em>p</em>=0.027).</div></div><div><h3>Conclusion</h3><div>The use of a video game warm-up is associated with faster completion of laparoscopic skills tests in medical students regardless of controller type. Additionally, providing OB/GYN residents with access to the Underground<sup>TM</sup> video game is associated with increased use of the laparoscopic simulator.</div></div>","PeriodicalId":16397,"journal":{"name":"Journal of minimally invasive gynecology","volume":"31 11","pages":"Page S32"},"PeriodicalIF":3.5000,"publicationDate":"2024-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Effect of Video Games on Laparoscopic Skills: A Prospective Randomized Controlled Trial and Quality Improvement Project\",\"authors\":\"KO Dykstal , J Coté , R Coté , R Walters\",\"doi\":\"10.1016/j.jmig.2024.09.128\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Study Objective</h3><div>To compare medical students’ performance on LapMentor<sup>TM</sup> skills tests with and without the use of a video game warmup with different controllers and to determine the effect of a video game on the frequency of simulator use in OB/GYN residents.</div></div><div><h3>Design</h3><div>Prospective RCT combined with a QI project.</div></div><div><h3>Setting</h3><div>Department of OB/GYN at Creighton University School of Medicine.</div></div><div><h3>Patients or Participants</h3><div>Medical students and OB/GYN residents.</div></div><div><h3>Interventions</h3><div>First, students were randomized into groups: Group 1 (warm-up with Underground<sup>TM</sup> game using standard WiiU<sup>TM</sup> video game controller), Group 2 (warm-up with Underground<sup>TM</sup> game using custom-made laparoscopic controller), and Group 3 (no warm-up). Students completed a pretest and posttest on a validated laparoscopic simulator (LapMentor<sup>TM</sup>) according to their assigned group. Next, a pre-test questionnaire on the use of simulators for laparoscopic skills was given to OB/GYN residents. They completed a post-test questionnaire after being provided with a WiiU<sup>TM</sup> videogame system that included a custom controller and Underground<sup>TM</sup> video game.</div></div><div><h3>Measurements and Main Results</h3><div>Two analyses were performed for the first part of the project: ANCOVA, which used data from the pretest and posttest, and the mixed model, which included participants who did not return for the posttest. Subgroup analysis was conducted on all participants and only those who completed every LapMentor<sup>TM</sup> task. A statistically significant (<em>p</em><0.001) decrease from pretest to posttest was constant across groups, regardless of analysis, with no between-group differences at time of pretest and posttest. For the second part of the project, there was a statistically significant increase in laparoscopic simulator use after providing residents with a WiiU<sup>TM</sup> video game system as compared to prior (<em>p</em>=0.027).</div></div><div><h3>Conclusion</h3><div>The use of a video game warm-up is associated with faster completion of laparoscopic skills tests in medical students regardless of controller type. Additionally, providing OB/GYN residents with access to the Underground<sup>TM</sup> video game is associated with increased use of the laparoscopic simulator.</div></div>\",\"PeriodicalId\":16397,\"journal\":{\"name\":\"Journal of minimally invasive gynecology\",\"volume\":\"31 11\",\"pages\":\"Page S32\"},\"PeriodicalIF\":3.5000,\"publicationDate\":\"2024-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of minimally invasive gynecology\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1553465024005363\",\"RegionNum\":2,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"OBSTETRICS & GYNECOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of minimally invasive gynecology","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1553465024005363","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"OBSTETRICS & GYNECOLOGY","Score":null,"Total":0}
The Effect of Video Games on Laparoscopic Skills: A Prospective Randomized Controlled Trial and Quality Improvement Project
Study Objective
To compare medical students’ performance on LapMentorTM skills tests with and without the use of a video game warmup with different controllers and to determine the effect of a video game on the frequency of simulator use in OB/GYN residents.
Design
Prospective RCT combined with a QI project.
Setting
Department of OB/GYN at Creighton University School of Medicine.
Patients or Participants
Medical students and OB/GYN residents.
Interventions
First, students were randomized into groups: Group 1 (warm-up with UndergroundTM game using standard WiiUTM video game controller), Group 2 (warm-up with UndergroundTM game using custom-made laparoscopic controller), and Group 3 (no warm-up). Students completed a pretest and posttest on a validated laparoscopic simulator (LapMentorTM) according to their assigned group. Next, a pre-test questionnaire on the use of simulators for laparoscopic skills was given to OB/GYN residents. They completed a post-test questionnaire after being provided with a WiiUTM videogame system that included a custom controller and UndergroundTM video game.
Measurements and Main Results
Two analyses were performed for the first part of the project: ANCOVA, which used data from the pretest and posttest, and the mixed model, which included participants who did not return for the posttest. Subgroup analysis was conducted on all participants and only those who completed every LapMentorTM task. A statistically significant (p<0.001) decrease from pretest to posttest was constant across groups, regardless of analysis, with no between-group differences at time of pretest and posttest. For the second part of the project, there was a statistically significant increase in laparoscopic simulator use after providing residents with a WiiUTM video game system as compared to prior (p=0.027).
Conclusion
The use of a video game warm-up is associated with faster completion of laparoscopic skills tests in medical students regardless of controller type. Additionally, providing OB/GYN residents with access to the UndergroundTM video game is associated with increased use of the laparoscopic simulator.
期刊介绍:
The Journal of Minimally Invasive Gynecology, formerly titled The Journal of the American Association of Gynecologic Laparoscopists, is an international clinical forum for the exchange and dissemination of ideas, findings and techniques relevant to gynecologic endoscopy and other minimally invasive procedures. The Journal, which presents research, clinical opinions and case reports from the brightest minds in gynecologic surgery, is an authoritative source informing practicing physicians of the latest, cutting-edge developments occurring in this emerging field.