虚拟现实技术用于患有或不患有发育障碍的打针恐惧症儿童的常规免疫接种:试点研究。

Vaccine Pub Date : 2024-12-02 Epub Date: 2024-11-01 DOI:10.1016/j.vaccine.2024.126481
Allya Makhijani, Narelle Jenkins, Jessica Kaufman, Monsurul Hoq, Sabine Priestley, Sonja Elia, Ian McKenzie, Andrew Davidson, Paul Leong, Teresa Lazzaro, Sarah McNab, Margie Danchin
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引用次数: 0

摘要

虚拟现实技术用于患有或不患有发育障碍的打针恐惧症儿童的常规免疫接种:一项试点研究:背景:虚拟现实(VR)头戴式设备可以提高针刺过程的成功率并改善儿童的体验,但尚未对其是否适用于焦虑和行为障碍儿童的免疫接种进行评估。本研究评估了虚拟现实技术在针头恐惧症儿童(包括有和没有发育障碍的儿童)免疫接种中的可行性和可接受性:方法:在墨尔本皇家儿童医院开展了一项混合方法试点研究。患有打针恐惧症的 4-14 岁儿童均符合条件,他们计划在分散注意力和有意识镇静的情况下接受免疫接种。在免疫接种前和免疫接种过程中,除标准护理外,还为患有打针焦虑症和/或发育障碍的儿童提供 VR。儿童和护理人员在免疫接种前和免疫接种后完成电子调查,然后在免疫接种后进行定性访谈。临床医生完成免疫接种后调查。主要结果是儿童、护理人员和临床医生对 VR 的可行性和可接受性的评价:2022 年 5 月至 12 月间,我们对 54 名儿童进行了筛查,并纳入了 30 名儿童;其中 15 名有发育障碍,15 名无发育障碍。大多数儿童(24/30;80%)使用虚拟现实的准备时间不超过五分钟。29 名儿童(96%)在免疫接种前立即使用了 VR,17 名儿童(57%)在免疫接种期间继续使用 VR(7 名发育障碍儿童,10 名非发育障碍儿童)。27 名(90%)儿童成功接种了疫苗,所需的镇静剂也略有减少。在免疫接种过程中使用虚拟现实技术的儿童中,16/17(94%)表示总体体验更加积极。在那些只在免疫接种前使用过虚拟现实技术的儿童中,3/13(23%)的儿童表示仍能从中受益。因此,19/30(63 %)的参与者(9 人有发育障碍,10 人没有发育障碍)认为虚拟现实技术对他们有益。23/30 (77 %) 名儿童(11 名发育障碍儿童,12 名非发育障碍儿童)的护理人员表示愿意在今后的免疫接种中使用 VR:讨论:这项试点研究表明,对于许多患有针刺恐惧症的儿童(包括有发育障碍和无发育障碍的儿童)来说,VR 是可行的,也是可以接受的。这些发现将为随机对照试验的有效性评估提供参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual reality for routine immunisations in needle phobic children with and without developmental disabilities: A pilot study.

Virtual reality for routine immunisations in needle phobic children with and without developmental disabilities: a pilot study.

Background: Virtual Reality (VR) headsets can improve needle procedure success and experiences for children, but they have not been evaluated to support immunisation in children with anxiety and behavioural challenges. This study assessed the feasibility and acceptability of VR for immunisation in children with needle phobia, including children with and without developmental disabilities.

Methods: A mixed method pilot study was conducted at the Royal Children's Hospital, Melbourne. Children with needle phobia aged 4-14 years scheduled for immunisation with distraction and conscious sedation were eligible. VR was offered to children with needle anxiety and/or developmental disabilities before and during immunisation in addition to standard care. Children and caregivers completed electronic surveys pre- and post-immunisation, followed by qualitative interviews post-immunisation. Clinicians completed post-immunisation surveys. Primary outcomes were feasibility and acceptability of VR according to children, caregivers and clinicians.

Results: Between May and December 2022, we screened 54 children and included 30; 15 with and 15 without developmental disability. Preparation to use VR took less than five minutes for most children (24/30; 80 %). Twenty nine (96 %) used VR immediately before immunisation, and 17 (57 %) continued using it during immunisation (7 with developmental disability, 10 without). Twenty seven (90 %) children were immunised successfully, with a small reduction in required sedation. Of those who used VR during immunisation, 16/17 (94 %) reported a more positive overall experience. Of those who only used VR before immunisation, 3/13 (23 %) still reported benefit. VR was therefore described as beneficial for 19/30 (63 %) participants (9 with developmental disability, 10 without). Caregivers reported willingness to use VR in future immunisation encounters for 23/30 (77 %) children (11 with developmental disability, 12 without).

Discussion: This pilot study suggests VR was feasible and acceptable for many children with needle phobia, both with and without developmental disability. These findings will inform a randomised controlled trial to assess effectiveness.

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