评估和验证 "慢速严肃游戏竞赛 "方法,将其作为共同设计严肃游戏的机制,以提高不同人群对网络安全的认识

IF 4.1 2区 计算机科学 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Shenando Stals , Lynne Baillie , Ryan Shah , Jamie Iona Ferguson , Manuel Maarek
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引用次数: 0

摘要

我们介绍了对 "严肃慢速游戏竞赛"(SSGJ)方法的评估,该方法是在网络安全应用领域共同设计严肃游戏的一种机制,旨在评估 SSGJ 方法如何有助于提高不同人群对网络安全的认识。本研究的目的是评估 SSGJ 如何帮助没有接受过正规网络安全培训或教育的 11 至 16 岁青少年加深对网络安全的理解,并将这些结果与之前针对不同目标人群(即没有接受过正规安全编码培训或教育的理科硕士生)使用相同 SSGJ 方法的工作进行验证和比较。为此,我们让 23 名年龄在 11 到 16 岁之间的参与者在为期一周的时间里连续 5 天参与涉及特定领域、教学和游戏设计知识的多学科 SSGJ,并鼓励他们在 SSGJ 的预定活动之间进行参与。研究结果表明,在参加了 "慢速严肃游戏竞赛"(Serious Slow Game Jam)之后,参与者对网络安全知识的信心有所提高(年轻人从 41.2%提高到 76.5%,理科硕士生从 12.5%提高到 62.5%)。自由文本答案具体表明,四分之一的年轻人对网络安全的总体认识有所提高,对一种特定的安全漏洞、攻击或防御的认识有所提高,四分之三的理科硕士生对安全漏洞、攻击和防御的三分法的认识有所提高。此外,两个人群对游戏设计知识的信心都有所提高(年轻人从 47.1%提高到 82.4%,理科硕士生从 12.5%提高到 75%)。此外,SSGJ 方法还成功地让这两类人群的参与者在规定时间内参与进来。最后,介绍了网络安全应用领域的两款严肃游戏,这两款游戏是在 SSGJ 期间与参与者共同设计的,并作为 SSGJ 的产出而制作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics
We present an evaluation of a Serious Slow Game Jam (SSGJ) methodology as a mechanism for co-designing serious games in the application domain of cybersecurity, to evaluate how the SSGJ methodology contributed to improving the understanding of cybersecurity for different demographics. The aim of this study was to evaluate how the SSGJ contributed to improving the understanding of cybersecurity for young persons between the ages of 11 and 16 years old who had no formal training or education in cybersecurity, and to validate and compare these results to previous work where the same SSGJ methodology was used with a different target demographic (i.e.,M.Sc. students with no formal training or education in secure coding). To this end, we engaged 23 participants between the ages of 11 and 16 years old for 5 consecutive days over a one-week period, in a multidisciplinary SSGJ involving domain-specific, pedagogical, and game design knowledge, and encouraged engagement in-between scheduled events of the SSGJ. Findings show improved confidence of participants in their knowledge of cybersecurity, for both demographics, after undertaking the Serious Slow Game Jam (from 41.2% to 76.5% for young persons, and from 12.5% to 62.5% for M.Sc. students). Free-text answers specifically indicate an improved understanding of cybersecurity in general, and one specific security vulnerability, attack or defence for a quarter of young persons, and the trichotomy of security vulnerabilities, attacks, and defences for three quarters of the M.Sc. students. Also, confidence in knowledge of game design improved for both demographics (from 47.1% to 82.4% for young persons and from 12.5% to 75% for M.Sc. students). The SSGJ methodology also successfully engaged both demographics of participants in-between scheduled days. Finally, two serious games in the application domain of cybersecurity are presented that were co-designed during the SSGJ with participants and produced as an output of the SSGJs.
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来源期刊
Computer Standards & Interfaces
Computer Standards & Interfaces 工程技术-计算机:软件工程
CiteScore
11.90
自引率
16.00%
发文量
67
审稿时长
6 months
期刊介绍: The quality of software, well-defined interfaces (hardware and software), the process of digitalisation, and accepted standards in these fields are essential for building and exploiting complex computing, communication, multimedia and measuring systems. Standards can simplify the design and construction of individual hardware and software components and help to ensure satisfactory interworking. Computer Standards & Interfaces is an international journal dealing specifically with these topics. The journal • Provides information about activities and progress on the definition of computer standards, software quality, interfaces and methods, at national, European and international levels • Publishes critical comments on standards and standards activities • Disseminates user''s experiences and case studies in the application and exploitation of established or emerging standards, interfaces and methods • Offers a forum for discussion on actual projects, standards, interfaces and methods by recognised experts • Stimulates relevant research by providing a specialised refereed medium.
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