使用无标记面部动作捕捉的实时嗜睡评估系统

IF 0.8 Q4 ROBOTICS
Yudai Koshi, Hisaya Tanaka
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引用次数: 0

摘要

本文提出了一种嗜睡表情评级系统,该系统可仅利用视频信息对嗜睡程度进行实时评级。驾驶员嗜睡的原因多种多样,包括在单调的道路上驾驶,并可能导致许多问题,如交通事故。此前,我们开发了一种离线嗜睡评估系统,该系统仅使用 MediaPipe(一种无标记面部动作捕捉系统)提供的视频图像信息。所提出的系统可以在多个平台上进行实时嗜睡度评级,但需要智能手机或个人电脑。应用于汽车驾驶的结果表明,在二元分类、三元分类和五元分类任务中,拟议系统的准确率分别为 89.7%、78.8% 和 65.0%。此外,在二元分类、三元分类和五元分类任务中,建议的系统分别比现有系统高出 6.0%、0.8% 和 4.3%。这些结果表明,建议的系统比现有方法具有更高的准确率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time drowsiness evaluation system using marker-less facial motion capture

This paper proposes a drowsiness expression rating system that can rate drowsiness in real time using only video information. Drowsiness in drivers is caused by various factors, including driving on monotonous roads, and can lead to numerous problems, e.g., traffic accidents. Previously, we developed an offline drowsiness evaluation system the uses only video image information from MediaPipe, which is a marker-less facial motion capture system. The proposed system can perform real-time drowsiness rating on multiple platforms and requires a smartphone or personal computer. Results of applied to car driving demonstrate that the accuracy of the proposed system was 89.7%, 78.8%, and 65.0% for binary, three-class, and five-class classification tasks, respectively. In addition, the proposed system outperformed existing systems in binary, three-class, and five-class classification tasks by 6.0%, 0.8%, and 4.3%, respectively. These results demonstrate that the proposed system exhibits a higher accuracy rate than the existing methods.

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来源期刊
CiteScore
2.00
自引率
22.20%
发文量
101
期刊介绍: Artificial Life and Robotics is an international journal publishing original technical papers and authoritative state-of-the-art reviews on the development of new technologies concerning artificial life and robotics, especially computer-based simulation and hardware for the twenty-first century. This journal covers a broad multidisciplinary field, including areas such as artificial brain research, artificial intelligence, artificial life, artificial living, artificial mind research, brain science, chaos, cognitive science, complexity, computer graphics, evolutionary computations, fuzzy control, genetic algorithms, innovative computations, intelligent control and modelling, micromachines, micro-robot world cup soccer tournament, mobile vehicles, neural networks, neurocomputers, neurocomputing technologies and applications, robotics, robus virtual engineering, and virtual reality. Hardware-oriented submissions are particularly welcome. Publishing body: International Symposium on Artificial Life and RoboticsEditor-in-Chiei: Hiroshi Tanaka Hatanaka R Apartment 101, Hatanaka 8-7A, Ooaza-Hatanaka, Oita city, Oita, Japan 870-0856 ©International Symposium on Artificial Life and Robotics
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