基于尖峰神经网络生成类似毛毛虫的软机器人爬行动作

IF 0.8 Q4 ROBOTICS
SeanKein Yoshioka, Takahiro Iwata, Yuki Maruyama, Daisuke Miki
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引用次数: 0

摘要

近年来,机器人在日常生活中得到了广泛应用。与刚性材料制成的传统机器人不同,软体机器人利用可伸缩的柔性材料,实现类似于生物体的灵活运动,这是传统机器人难以实现的。以往的研究使用周期性信号来控制软体机器人,这会导致重复性运动,并给产生适应环境的运动带来挑战。为解决这一问题,可以通过深度强化学习来学习控制方法,使软机器人能够根据观察结果选择适当的动作,提高其对环境变化的适应能力。此外,由于移动机器人的机载资源有限,因此有必要节省电池消耗,实现低功耗控制。因此,使用带有神经形态芯片的尖峰神经网络(SNN)可以实现软体机器人的低功耗控制。在本研究中,我们研究了旨在控制软体机器人的尖峰神经网络的学习方法。在以往研究的基础上,使用类似毛毛虫的软体机器人模型进行了实验,并评估了学习方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Spiking neural networks-based generation of caterpillar-like soft robot crawling motions

Robots have been widely used in daily life in recent years. Unlike conventional robots made of rigid materials, soft robots utilize stretchable and flexible materials, allowing flexible movements similar to those of living organisms, which are difficult for traditional robots. Previous studies have used periodic signals to control soft robots, which lead to repetitive motions and make it challenging to generate environment-adapted motions. To address this issue, control methods can be learned through deep reinforcement learning to enable soft robots to select appropriate actions based on observations, improving their adaptability to environmental changes. In addition, as mobile robots have limited onboard resources, it is necessary to conserve battery consumption and achieve low-power control. Therefore, the use of spiking neural networks (SNNs) with neuromorphic chips enables low-power control of soft robots. In this study, we investigated the learning methods for SNNs aimed at controlling soft robots. Experiments were conducted using a caterpillar-like soft robot model based on previous studies, and the effectiveness of the learning method was evaluated.

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来源期刊
CiteScore
2.00
自引率
22.20%
发文量
101
期刊介绍: Artificial Life and Robotics is an international journal publishing original technical papers and authoritative state-of-the-art reviews on the development of new technologies concerning artificial life and robotics, especially computer-based simulation and hardware for the twenty-first century. This journal covers a broad multidisciplinary field, including areas such as artificial brain research, artificial intelligence, artificial life, artificial living, artificial mind research, brain science, chaos, cognitive science, complexity, computer graphics, evolutionary computations, fuzzy control, genetic algorithms, innovative computations, intelligent control and modelling, micromachines, micro-robot world cup soccer tournament, mobile vehicles, neural networks, neurocomputers, neurocomputing technologies and applications, robotics, robus virtual engineering, and virtual reality. Hardware-oriented submissions are particularly welcome. Publishing body: International Symposium on Artificial Life and RoboticsEditor-in-Chiei: Hiroshi Tanaka Hatanaka R Apartment 101, Hatanaka 8-7A, Ooaza-Hatanaka, Oita city, Oita, Japan 870-0856 ©International Symposium on Artificial Life and Robotics
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