牙科教育中基于游戏的学习与传统学习的比较分析。

IF 1.4 4区 医学 Q3 DENTISTRY, ORAL SURGERY & MEDICINE
Fernando Fernández-Gómez, Maria Cosin-Villanueva, Pedro Almiñana-Pastor, Andrés López-Roldán
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引用次数: 0

摘要

目的评估传统教学与辅以严肃游戏的传统教学在向口腔医学学生传授牙周指数知识方面的效果。此外,该研究还试图衡量学生对所评估的教学方法的满意程度:这项比较研究获得了巴伦西亚大学伦理委员会的批准,文件编号为 2479311。61 名受试者被随机分为两组:试验组(36 人)和对照组(25 人)。在接受全面的专题讲解之前,两组受试者均填写了一份调查问卷,以评估对牙周治疗需求社区指数的基线知识。除常规讲解外,测试组还通过教育游戏体验接受了补充培训。两组都接受了最终评估,随后,测试组完成了满意度调查。使用非参数布鲁纳-朗格模型进行了描述性和推论性分析。采用 Mann-Whitney 检验和 Wilcoxon 检验对得分之间的关系进行检验,显著性水平设定为 α = 0.05:结果:总体而言,培训是有效的,因为测试组(p = 0.003)和对照组(p = 0.015)在两种教学模式下的得分都有所提高,但组间没有明显差异。试验组对教学方法表示高度满意:结论:传统的讲授教学法与游戏辅助教学法在学习效果上没有明显的统计学差异。学生对游戏教学法的满意度较高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A comparative analysis of game-based learning and conventional learning in dental education.

Objectives: To evaluate the efficacy of traditional teaching versus traditional teaching supplemented by serious gaming in imparting knowledge of periodontal indices among dentistry students. Additionally, the study seeks to measure the level of satisfaction among students engaging with the assessed teaching method.

Materials and method: This comparative study was approved by the ethics committee of the University of Valencia with file number: 2479311. A sample of 61 subjects was divided randomly into two groups: the test group (n = 36) and the control group (n = 25). Baseline knowledge of community index of periodontal treatment need was assessed through a questionnaire completed by both groups before receiving a comprehensive explanation of the topic. The test group, in addition to the conventional explanation, received supplementary training via an educational gaming experience. Both groups underwent a final evaluation and, subsequently, a satisfaction survey was completed by the test group. Descriptive and inferential analyses were performed using a non-parametric Brunner-Langer model. The relationship between scores was examined using Mann-Whitney and Wilcoxon tests, with a significance level set at α = 0.05.

Results: The training, in general, was effective as both the test group (p = 0.003) and the control group (p = 0.015) demonstrated an increase in scores with both teaching modalities, but no significant difference was observed between the groups. The test group expressed a high level of satisfaction with the instructional approach.

Conclusion: No statistically significant difference in learning outcomes was identified between the traditional lecture teaching method and the approach supplemented by gaming. There was an elevated level of student satisfaction with the gaming method.

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来源期刊
Journal of Dental Education
Journal of Dental Education 医学-牙科与口腔外科
CiteScore
3.50
自引率
21.70%
发文量
274
审稿时长
3-8 weeks
期刊介绍: The Journal of Dental Education (JDE) is a peer-reviewed monthly journal that publishes a wide variety of educational and scientific research in dental, allied dental and advanced dental education. Published continuously by the American Dental Education Association since 1936 and internationally recognized as the premier journal for academic dentistry, the JDE publishes articles on such topics as curriculum reform, education research methods, innovative educational and assessment methodologies, faculty development, community-based dental education, student recruitment and admissions, professional and educational ethics, dental education around the world and systematic reviews of educational interest. The JDE is one of the top scholarly journals publishing the most important work in oral health education today; it celebrated its 80th anniversary in 2016.
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