设计教育中基于模型的学习和游戏化平台

Pooja Shenoy , Tarun Kumar
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引用次数: 0

摘要

本研究提出了一个设计学习平台,它结合了游戏化、基于模型的学习和教育心理学的概念,为设计专业的学生创造了一个动态的学习环境。该平台的主要特点是以游戏化的方式开展设计教育。它向学生展示了跨越各种设计学科的设计任务和挑战。通过采用主观和开放式的方法,该平台鼓励解决问题和批判性思维。为了改善学习体验,该平台结合了教育心理学。实时反馈机制与形成性评估方法相结合,为学生提供进度反馈。该平台还纳入了基于模型的学习工具,如概念模型、三维设计和流程图。这有助于学生理解想法之间的联系,将复杂的设计概念可视化,并将所学应用到实际情况中。积分系统和奖品等游戏化组件有助于提高学习动力和参与度。该平台旨在将增强现实(AR)和虚拟现实(VR)技术结合到概念中。学生将能够探索设计环境,开发有趣的概念。这一进步将增加学习体验的深度和互动性。我们与设计专业的学生一起对平台的初步原型进行了初步研究,以了解平台功能的初步影响。结果表明,该平台提高了设计思维和解决问题的能力。为进一步开发该平台的功能,对原型概念进行了讨论。这些概念包括开发一个移动应用程序,以促进技能跟踪和日常设计挑战,从而鼓励创新。从本质上讲,这个设计学习平台提供了一种系统的设计教育方法,结合了各种设计方法和原则、教育心理学技术以及 AR 和 VR 技术。它希望通过为设计专业的学生提供所需的技能、信息和动力,使他们能够在充满活力、瞬息万变的设计世界中茁壮成长。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Platform for Model-based Learning and Gamification in Design Education
This study proposes a design learning platform that combines concepts from gamification, model-based learning, and educational psychology to produce a dynamic learning environment created for design students. The platform’s main feature is a gamified approach to design education. It presents students with design quests and challenges that cross a variety of design disciplines. By using a subjective and open-ended approach, this platform encourages problem-solving, and critical thinking. To improve the learning experience, the platform incorporates educational psychology. Real-time feedback mechanisms are integrated with formative assessment methodologies to give students feedback on their progress. Model-based learning tools, such as concept models, 3D design, and flowcharts are incorporated. This helps students in understanding the connections between ideas, visualising complicated design concepts, and applying their learning to real-world situations. Gamification components such as point systems and prizes help to increase motivation and engagement. The platform aims to combine Augmented reality (AR) and Virtual reality (VR) technology into the concept. Students will be able to explore design environments and develop interesting concepts. This advancement will increase the depth and interaction of the learning experience. Primary research was conducted with preliminary prototypes of the platform with students of design to recognise the initial impact of the features of the platform. This showed to improve design thinking and problem-solving abilities. Prototype concepts have been discussed to further develop the platform’s capabilities. These concepts include the development of a mobile application to facilitate skill tracking and daily design challenges to encourage innovation. In essence, this design learning platform provides a systemic approach to design education, combining various design methods and principles, educational psychology techniques, and AR and VR technology. It hopes to empower design students by providing them with the skills, information, and drive they need to flourish in the dynamic and ever-changing world of design.
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