无约束采集条件下基于笔的表面纹理振动反馈渲染

IF 3.7 2区 工程技术 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Miao Zhang , Dongyan Nie , Weizhi Nai , Xiaoying Sun
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引用次数: 0

摘要

表面纹理的触觉渲染增强了人机交互的用户沉浸感。然而,严格的输入条件和测量方法限制了渲染算法的多样性。为此,我们提出了一种基于神经网络的方法,用于在不受限制的采集条件下对表面纹理进行振动触觉渲染。该方法首先根据人类感知特征对相互作用进行编码,然后利用基于自回归的模型来学习编码数据与触觉特征之间的非线性映射。交互作用包括法向力和滑动速度,而触觉特征则是通过对与交互作用相对应的加速度进行短时傅里叶变换得到的时频振幅频谱图。最后,利用生成式对抗网络将生成的时频振幅频谱图转换为加速度。通过数值计算和主观体验,证实了所建议方法的有效性。这种方法能够在不受限制的采集条件下,为表面纹理渲染各种振动触觉数据,实现高度的触觉真实感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pen-based vibrotactile feedback rendering of surface textures under unconstrained acquisition conditions
Haptic rendering of surface textures enhances user immersion of human–computer interaction. However, strict input conditions and measurement methods limit the diversity of rendering algorithms. In this regard, we propose a neural network-based approach for vibrotactile haptic rendering of surface textures under unconstrained acquisition conditions. The method first encodes the interactions based on human perception characteristics, and then utilizes an autoregressive-based model to learn a non-linear mapping between the encoded data and haptic features. The interactions consist of normal forces and sliding velocities, while the haptic features are time–frequency amplitude spectrograms by short-time Fourier transform of the accelerations corresponding to the interactions. Finally, a generative adversarial network is employed to convert the generated time–frequency amplitude spectrograms into the accelerations. The effectiveness of the proposed approach is confirmed through numerical calculations and subjective experiences. This approach enables the rendering of a wide range of vibrotactile data for surface textures under unconstrained acquisition conditions, achieving a high level of haptic realism.
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来源期刊
Displays
Displays 工程技术-工程:电子与电气
CiteScore
4.60
自引率
25.60%
发文量
138
审稿时长
92 days
期刊介绍: Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface. Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.
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