扩增课堂:将 XR 和 Ludification 融入推测性雕塑设计工作坊的案例研究

Tiago Mindrico, Ana Lúcia, João Costa
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引用次数: 0

摘要

本文深入探讨了希腊雅典国立卡波迪斯特里安大学数字艺术与电影系举办的多学科工作坊 "投机[x]雕塑:希腊雅典国立卡波迪斯特里安大学数字艺术与电影系举办的 "推测性 [x]雕塑:为公共空间中的雕像设计未来解决方案 "多学科工作坊。受 #BlackLivesMatter 运动[1] 引发的关于公共雕像的持续讨论的启发,本研讨会让参与者参与到一个将推测性设计方法与沉浸式扩展现实(XR)体验和批判性游戏相结合的创意过程中。它以希腊国家雕像--雅典的希腊革命雕像 Theodoros Kolokotronis(由雕塑家 Lazaros Sochos 创作并于 1904 年落成)--的社会政治背景为基础,鼓励以创造性的方式就公共雕像的历史概念进行有意义的对话。为了探究关于公共雕像及其意义的不同观点,从而在教育 4.0 时代促进学生的学习和全球技能发展,作者探索了 XR 技术与三维概念快速批判原型制作中的鲁迪化工具之间的协同作用。这种创新的教学方法使参与者能够探索雕像与环境之间的关系,设想未来的解决方案并制作原型,以塑造公共雕像的感知和诠释。所介绍的案例研究揭示了这一跨学科方法的实际意义,为 XR 和推测性设计在高等教育中培养批判性社会环境思维的潜力提供了启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented Classroom: A Case Study on Integrating XR and Ludification in Speculative Sculpture Design Workshop

This paper delves into a multidisciplinary workshop, “Speculative [x]culptures: Crafting Future Solutions for Statuary in Public Spaces” conducted at the Department of Digital Arts and Cinema at the National and Kapodistrian University of Athens, Greece. Inspired by the ongoing debate on public statuary initiated by the #BlackLivesMatter movement [1], this workshop engages participants in a creative process integrating speculative design methodology with immersive extended reality (XR) experiences and critical play. It encourages meaningful conversations about historical notions of public statuary in creative ways, based on the socio-political context of an example of Greek national statuary—the Greek revolution statue of Theodoros Kolokotronis in Athens, authored by the sculptor Lazaros Sochos and inaugurated in 1904. Aiming to probe diverse perspectives on public statuary and their significance, thereby contributing to the student’s learning and global skills development in the education 4.0 era, the authors explore the synergies between XR technologies and ludification tools in the rapid critical prototyping of 3D concepts. This innovative pedagogical approach enables participants to explore the relations between statuary and context(s), envisioning and prototyping future solutions that shape public statues’ perception and interpretation. The case study presented sheds light on the practical implications of this interdisciplinary approach, offering insights into the potential of XR and speculative design to foster critical socio-environmental thinking in higher education.

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