关于代理感的紧迫感:评估虚拟现实中的代理和体现所面临的挑战。

Christopher You;Roshan Venkatakrishnan;Rohith Venkatakrishnan;Zhuoming Han;Benjamin Lok;Tabitha Peck
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引用次数: 0

摘要

控制虚拟现实中的化身可以提高人们对其化身的代入感和体现感。然而,控制权与代理和体现之间的关系仍不明确。这项工作旨在研究两个主要观点:(1) 当前使用的衡量代理和体现的指标的有效性;(2) 不同程度的控制对代理、体现和认知表现的影响。为此,我们进行了一项参与者之间的用户研究,对代理权设定了三种条件(n = 57)。参与者通过三种控制类型(即低--仅控制头部、中--控制头部和躯干、高--控制头部、躯干和手臂)中的一种来体现化身,并完成一项 Stroop 测试。我们的结果表明,参与者的控制程度会影响他们的体现和认知表现,但正如预期的那样,在自我报告的代理得分中无法检测到这一点。此外,我们的研究结果还进一步阐明了控制与体现之间的关系,暗示了潜在的不可思议山谷效应。未来的工作应旨在完善代理测量方法,以更好地捕捉不同控制水平的影响,并考虑采用其他方法来测量代理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Sense of Urgency on the Sense of Agency: Challenges in Evaluating Agency and Embodiment in Virtual Reality
Control over an avatar in virtual reality can improve one's perceived sense of agency and embodiment towards their avatar. Yet, the relationship between control on agency and embodiment remains unclear. This work aims to investigate two main ideas: (1) the effectiveness of currently used metrics in measuring agency and embodiment and (2) the relationship between different levels of control on agency, embodiment, and cognitive performance. To do this, we conducted a between-participants user study with three conditions on agency ($\mathrm{n}=57$). Participants embodied an avatar with one of three types of control (i.e., Low - control over head only, Medium - control over head and torso, or High - control over head, torso, and arms) and completed a Stroop test. Our results indicate that the degree of control afforded to participants impacted their embodiment and cognitive performance but, as expected, could not be detected in the self-reported agency scores. Furthermore, our results elucidated further insights into the relationship between control and embodiment, suggesting potential uncanny valley-like effects. Future work should aim to refine agency measures to better capture the effect of differing levels of control and consider other methodologies to measure agency.
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