用于分流培训的沉浸式虚拟现实大规模伤亡事件模拟器的学员评估。

BMC digital health Pub Date : 2024-01-01 Epub Date: 2024-09-16 DOI:10.1186/s44247-024-00117-5
David P Way, Ashish R Panchal, Alan Price, Vita Berezina-Blackburn, Jeremy Patterson, Jillian McGrath, Douglas Danforth, Nicholas E Kman
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引用次数: 0

摘要

背景:为了最大限度地减少生命损失,现代大规模人员伤亡应对措施要求迅速识别、高效分流分类和快速止血。目前的培训方法仍不理想。我们对受试者进行了名为 "分类、评估、救生干预、治疗和/或转运(SALT)分流 "的分流方案培训,然后让他们使用完全沉浸式虚拟现实模拟来应对地铁站的恐怖爆炸事件。我们通过定制的电子调查表收集学员对虚拟现实体验的反应以及应对后的情况汇报。该调查旨在收集学员的人口统计学信息和先前的经验,包括角色、分流培训和虚拟现实经验。然后,我们请他们对培训和体验以及该系统培训他人的潜力进行评价:结果:我们收到了 375 份由体验过虚拟现实体验的受试者填写的评估调查表。调查对象主要是护理人员,但也包括医学学习者和其他紧急医疗服务(EMS)专业人员。大多数参与者(95%)推荐其他急救人员体验,并认为模拟(95%)和虚拟病人(91%)逼真。94%(94%)的参与者将虚拟现实模拟器评为 "优秀 "或 "良好"。我们观察到,紧急医疗服务人员和医疗专业人员在之前的灾难应对培训经验以及他们对这些经验对学习的帮助程度的看法方面存在一些差异。我们观察到,拥有丰富虚拟现实经验的受试者与没有虚拟现实经验的受试者之间没有差异:我们的虚拟现实模拟器是一个自动化、可定制、完全沉浸式的虚拟现实系统,用于培训和评估人员如何正确应对大规模伤亡事件。参与者认为该模拟器足以替代传统的分流和治疗培训,并认为该模拟器逼真且有效。使用该系统的先决条件并不是要有虚拟现实的经验:在线版本包含补充材料,可在 10.1186/s44247-024-00117-5 网站上查阅。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learner evaluation of an immersive virtual reality mass casualty incident simulator for triage training.

Background: To minimize loss of life, modern mass casualty response requires swift identification, efficient triage categorization, and rapid hemorrhage control. Current training methods remain suboptimal. Our objective was to train first responders to triage a mass casualty incident using Virtual Reality (VR) simulation and obtain their impressions of the training's quality and effectiveness.We trained subjects in a triage protocol called Sort, Assess, Lifesaving interventions, and Treatment and/or Transport (SALT) Triage then had them respond to a terrorist bombing of a subway station using a fully immersive virtual reality simulation. We gathered learner reactions to their virtual reality experience and post-encounter debriefing with a custom electronic survey. The survey was designed to gather information about participants' demographics and prior experience, including roles, triage training, and virtual reality experience. We then asked them to evaluate the training and encounter and the system's potential for training others.

Results: We received 375 completed evaluation surveys from subjects who experienced the virtual reality encounter. Subjects were primarily paramedics, but also included medical learners as well as other emergency medical service (EMS) professionals. Most participants (95%) recommended the experience for other first responders and rated the simulation (95%) and virtual patients (91%) as realistic. Ninety-four percent (94%) of participants rated the virtual reality simulator as "excellent" or "good." We observed some differences between emergency medical service and medical professionals regarding their prior experience with disaster response training and their opinions on how much the experience contributed to their learning. We observed no differences between subjects with extensive virtual reality experience and those without.

Conclusions: Our virtual reality simulator is an automated, customizable, fully immersive virtual reality system for training and assessing personnel in the proper response to a mass casualty incident. Participants perceived the simulator as an adequate alternative to traditional triage and treatment training and believed that the simulator was realistic and effective for training. Prior experience with virtual reality was not a prerequisite for the use of this system.

Supplementary information: The online version contains supplementary material available at 10.1186/s44247-024-00117-5.

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