TEAMs go VR--在虚拟现实(VR)医疗团队培训中验证 TEAM。

IF 2.8 Q2 HEALTH CARE SCIENCES & SERVICES
Rafael Wespi, Lukas Schwendimann, Andrea Neher, Tanja Birrenbach, Stefan K Schauber, Tanja Manser, Thomas C Sauter, Juliane E Kämmer
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引用次数: 0

摘要

背景:医疗保健领域的协作不足可能会导致医疗事故,这凸显了跨学科团队合作培训的重要性。基于虚拟现实(VR)的模拟培训是一种前景广阔、成本效益高的方法。本研究评估了团队应急评估量表(TEAM)在 VR 环境中评估医护学生团队以改进培训方法的有效性:方法:42 名医学和护理专业的学生参加了基于 VR 的神经系统急救情景模拟,这是跨专业团队培训项目的一部分。由两名经过培训的编码员使用修改过的 TEAM 工具对他们的表现进行评估。使用类内相关系数(ICC)和克朗巴赫α对该工具的可靠性、内部一致性和并发有效性进行了评估:测评者在 TEAM 的领导力、团队合作和任务管理领域的一致性很高,ICC 值介于 0.75 和 0.90 之间。领导力表现出较强的内部一致性(Cronbach's alpha = 0.90),而团队合作和任务管理表现出中等至可接受的一致性(α = 0.78 和 0.72)。总体而言,TEAM 工具表现出较高的内部一致性(α = 0.89)和较强的并发效度,与总体绩效评分有显著相关性:TEAM 工具被证明是在基于 VR 的培训场景中评估团队动力的可靠有效工具。这项研究强调了 VR 在加强医学教育方面的潜力,尤其是在远程或远距离学习环境中。它展示了一种可靠的团队表现评估方法,为基于 VR 的医学培训增添了价值。这些发现为更有效、更方便的跨学科团队评估铺平了道路,极大地促进了医学教育的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
TEAMs go VR-validating the TEAM in a virtual reality (VR) medical team training.

Background: Inadequate collaboration in healthcare can lead to medical errors, highlighting the importance of interdisciplinary teamwork training. Virtual reality (VR) simulation-based training presents a promising, cost-effective approach. This study evaluates the effectiveness of the Team Emergency Assessment Measure (TEAM) for assessing healthcare student teams in VR environments to improve training methodologies.

Methods: Forty-two medical and nursing students participated in a VR-based neurological emergency scenario as part of an interprofessional team training program. Their performances were assessed using a modified TEAM tool by two trained coders. Reliability, internal consistency, and concurrent validity of the tool were evaluated using intraclass correlation coefficients (ICC) and Cronbach's alpha.

Results: Rater agreement on TEAM's leadership, teamwork, and task management domains was high, with ICC values between 0.75 and 0.90. Leadership demonstrated strong internal consistency (Cronbach's alpha = 0.90), while teamwork and task management showed moderate to acceptable consistency (alpha = 0.78 and 0.72, respectively). Overall, the TEAM tool exhibited high internal consistency (alpha = 0.89) and strong concurrent validity with significant correlations to global performance ratings.

Conclusion: The TEAM tool proved to be a reliable and valid instrument for evaluating team dynamics in VR-based training scenarios. This study highlights VR's potential in enhancing medical education, especially in remote or distanced learning contexts. It demonstrates a dependable approach for team performance assessment, adding value to VR-based medical training. These findings pave the way for more effective, accessible interdisciplinary team assessments, contributing significantly to the advancement of medical education.

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来源期刊
CiteScore
5.70
自引率
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