在水母式游泳中跟踪移动目标的深度强化学习

Yihao Chen, Yue Yang
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引用次数: 0

摘要

我们开发了一种深度强化学习方法,用于训练类似水母的潜水者在二维流中有效追踪移动目标。该游泳者是一个灵活的物体,配备了基于扭转弹簧的肌肉模型。我们采用的深度 Q 网络(DQN)将游泳者的几何形状和动态参数作为输入,并输出动作,即施加给游泳者的力。特别是,我们引入了动作调节,以减轻复杂的流体与结构相互作用的干扰。这些动作的目标是在最短时间内将游泳者导航到目标点。在 DQN 训练中,游泳者的运动数据来自使用沉浸边界法进行的模拟。在跟踪移动目标的过程中,由于脱落漩涡和游泳者自身运动之间的流体动力相互作用,施加力和游泳者身体的相应反应之间存在固有的延迟。我们的测试表明,游泳者在 DQN 代理和动作调节的作用下,能够根据其瞬时状态动态调整其路线。这项工作扩展了机器学习在流体环境中控制灵活物体的应用范围。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Deep reinforcement learning for tracking a moving target in jellyfish-like swimming
We develop a deep reinforcement learning method for training a jellyfish-like swimmer to effectively track a moving target in a two-dimensional flow. This swimmer is a flexible object equipped with a muscle model based on torsional springs. We employ a deep Q-network (DQN) that takes the swimmer's geometry and dynamic parameters as inputs, and outputs actions which are the forces applied to the swimmer. In particular, we introduce an action regulation to mitigate the interference from complex fluid-structure interactions. The goal of these actions is to navigate the swimmer to a target point in the shortest possible time. In the DQN training, the data on the swimmer's motions are obtained from simulations conducted using the immersed boundary method. During tracking a moving target, there is an inherent delay between the application of forces and the corresponding response of the swimmer's body due to hydrodynamic interactions between the shedding vortices and the swimmer's own locomotion. Our tests demonstrate that the swimmer, with the DQN agent and action regulation, is able to dynamically adjust its course based on its instantaneous state. This work extends the application scope of machine learning in controlling flexible objects within fluid environments.
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