Stefan Gavranovic, Zain Hassan, Lukas Failer, Dirk Hartmann
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Fast 3D solvers for interactive computational mechanics
While interactive simulations have been mostly limited to Computer Graphics applications, new generations of Graphics Processing Units (GPUs) allow the realization of industrial-grade interactive 3D physics simulations. By combining an immersed boundary method with efficient GPU-based MINRES and CG solvers using a GPU-based geometric multigrid preconditioner, we demonstrate a fast industrial 3D computational mechanics solver. The various implementation aspects - specifically how they differ from similar concepts used in the Computer Graphics community - are discussed in detail. The proposed concept opens up new classes of industrial simulation applications allowing a democratization beyond today’s expert users, from designer centric simulation to operational and service decisions based on 3D simulations. To support this, we provide various benchmark cases including a real-world study of a simulation-based service decision for a damaged gear-box mount.