线性报酬的部分可观测情境强盗游戏

Sihan Zeng, Sujay Bhatt, Alec Koppel, Sumitra Ganesh
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引用次数: 0

摘要

标准的情境强盗框架假定情境是完全可观察和可操作的。在这项工作中,我们考虑了一种新的匪帮设置,这种设置具有部分可观测、相关的上下文和线性报酬,其灵感来自金融领域的应用,在这些应用中,决策是基于市场信息做出的,而市场信息通常显示出时间相关性,并且不完全可观测。我们将统计信号处理的思想与匪帮相结合,做出了以下贡献:(i) 我们提出了一种名为 EMKF-Bandit 的算法管道,它将系统识别、滤波和经典的上下文匪帮算法集成到一种在潜在参数估计和决策制定之间交替进行的迭代方法中。(ii) 我们分析了选择汤普森采样作为匪算法时的 EMKF-Bandit,结果表明,在滤波条件下,EMKF-Bandit 会产生亚线性遗憾。(iii) 我们进行了数值模拟,证明了拟议管道的优势和实际适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Partially Observable Contextual Bandits with Linear Payoffs
The standard contextual bandit framework assumes fully observable and actionable contexts. In this work, we consider a new bandit setting with partially observable, correlated contexts and linear payoffs, motivated by the applications in finance where decision making is based on market information that typically displays temporal correlation and is not fully observed. We make the following contributions marrying ideas from statistical signal processing with bandits: (i) We propose an algorithmic pipeline named EMKF-Bandit, which integrates system identification, filtering, and classic contextual bandit algorithms into an iterative method alternating between latent parameter estimation and decision making. (ii) We analyze EMKF-Bandit when we select Thompson sampling as the bandit algorithm and show that it incurs a sub-linear regret under conditions on filtering. (iii) We conduct numerical simulations that demonstrate the benefits and practical applicability of the proposed pipeline.
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