{"title":"为梦幻篮球动态量化球员价值","authors":"Zach Rosenof","doi":"arxiv-2409.09884","DOIUrl":null,"url":null,"abstract":"Previous work on fantasy basketball quantifies player value for category\nleagues without taking draft circumstances into account. Quantifying value in\nthis way is convenient, but inherently limited as a strategy, because it\nprecludes the possibility of dynamic adaptation. This work introduces a\nframework for dynamic algorithms, dubbed \"H-scoring\", and describes an\nimplementation of the framework for head-to-head formats, dubbed $H_0$. $H_0$\nmodels many of the main aspects of category league strategy including category\nweighting, positional assignments, and format-specific objectives. Head-to-head\nsimulations provide evidence that $H_0$ outperforms static ranking lists.\nCategory-level results from the simulations reveal that one component of\n$H_0$'s strategy is punting a subset of categories, which it learns to do\nimplicitly.","PeriodicalId":501425,"journal":{"name":"arXiv - STAT - Methodology","volume":"74 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Dynamic quantification of player value for fantasy basketball\",\"authors\":\"Zach Rosenof\",\"doi\":\"arxiv-2409.09884\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Previous work on fantasy basketball quantifies player value for category\\nleagues without taking draft circumstances into account. Quantifying value in\\nthis way is convenient, but inherently limited as a strategy, because it\\nprecludes the possibility of dynamic adaptation. This work introduces a\\nframework for dynamic algorithms, dubbed \\\"H-scoring\\\", and describes an\\nimplementation of the framework for head-to-head formats, dubbed $H_0$. $H_0$\\nmodels many of the main aspects of category league strategy including category\\nweighting, positional assignments, and format-specific objectives. Head-to-head\\nsimulations provide evidence that $H_0$ outperforms static ranking lists.\\nCategory-level results from the simulations reveal that one component of\\n$H_0$'s strategy is punting a subset of categories, which it learns to do\\nimplicitly.\",\"PeriodicalId\":501425,\"journal\":{\"name\":\"arXiv - STAT - Methodology\",\"volume\":\"74 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-09-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - STAT - Methodology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2409.09884\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - STAT - Methodology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2409.09884","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Dynamic quantification of player value for fantasy basketball
Previous work on fantasy basketball quantifies player value for category
leagues without taking draft circumstances into account. Quantifying value in
this way is convenient, but inherently limited as a strategy, because it
precludes the possibility of dynamic adaptation. This work introduces a
framework for dynamic algorithms, dubbed "H-scoring", and describes an
implementation of the framework for head-to-head formats, dubbed $H_0$. $H_0$
models many of the main aspects of category league strategy including category
weighting, positional assignments, and format-specific objectives. Head-to-head
simulations provide evidence that $H_0$ outperforms static ranking lists.
Category-level results from the simulations reveal that one component of
$H_0$'s strategy is punting a subset of categories, which it learns to do
implicitly.