警察打击作弊劫匪

Nancy E. Clarke, Danny Dyer, William Kellough
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引用次数: 0

摘要

我们研究了由 Huggan 和 Nowakowski 首次提出的 "警察与强盗 "的作弊机器人版本,在该版本中,警察和强盗同时移动,但允许强盗对警察的移动做出反应。为方便起见,我们将此游戏称为 "警察与作弊机器人"。一个图中的作弊机器人数量是在该图中获胜所需的最少警察数量。我们为这一变体引入了一个新参数,称为 "推动数"(push number),它给出了在图上有一定数量的警察作弊机器人的情况下,移动到劫匪顶点的警察的最少数量。在得出推数的一些基本结果后,我们用它给出了警察和作弊机器人与周围警察和劫匪之间的关系。我们研究了平面图的 "作弊机器人 "数量,并给出了双方平面图的直接约束。我们证明,在多项式时间内就能确定一个图是否有最多固定 $k$ 的出轨机器人数。我们还获得了图的强和反演积的作弊机器人数的边界。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cops against a cheating robber
We investigate a cheating robot version of Cops and Robber, first introduced by Huggan and Nowakowski, where both the cops and the robber move simultaneously, but the robber is allowed to react to the cops' moves. For conciseness, we refer to this game as Cops and Cheating Robot. The cheating robot number for a graph is the fewest number of cops needed to win on the graph. We introduce a new parameter for this variation, called the push number, which gives the value for the minimum number of cops that move onto the robber's vertex given that there are a cheating robot number of cops on the graph. After producing some elementary results on the push number, we use it to give a relationship between Cops and Cheating Robot and Surrounding Cops and Robbers. We investigate the cheating robot number for planar graphs and give a tight bound for bipartite planar graphs. We show that determining whether a graph has a cheating robot number at most fixed $k$ can be done in polynomial time. We also obtain bounds on the cheating robot number for strong and lexicographic products of graphs.
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