空间环境中目标定位小部件的精确工具 (TOTTA):系统回顾

Mine Dastan, Michele Fiorentino, Antonio E. Uva
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引用次数: 0

摘要

TOTTA概述了真实/虚拟工具(TO)对真实/虚拟目标(TA)的空间位置和旋转引导,这是混合现实应用中的一项关键任务。任务错误会对安全、性能和质量造成严重后果,例如在外科植入手术或工业维护场景中。TOTTA 问题缺乏专门的研究,而且分散在不同的领域,设计孤立。本研究对 TOTTA 视觉小部件进行了系统回顾,研究了 24 篇论文中的 70 个独特设计。TOTTA通常由简单形状小部件的视觉重叠、直觉、预注意力 "准直 "反馈所引导:这些小部件包括:方框、三维轴线、三维模型、二维十字线、地球仪、四面体、线条和平面。我们的研究发现,"TO "和 "TA "通常用相同的形状来表示,它们通过拓扑元素(如边、顶点、面)、颜色、透明度级别以及添加的形状、小部件数量和大小来区分。同时,一些设计通过文字、动态颜色、声音和放大的图形可视化等方式,在 "TO "和 "TA "之间的距离上提供连续的 "操作过程反馈"。有些方法会触发离散的 "TA 到达反馈",如颜色改变、声音增加、TA 形状改变和文字增加。我们发现缺乏黄金标准,包括令人感兴趣的程序,因为目前的标准仅限于具有不同且不可比较的设置(不同的目标配置、头像、背景等)的部分集合。我们还发现了参与者的偏见:右撇子、年轻男性、非色觉障碍者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Precise Tool to Target Positioning Widgets (TOTTA) in Spatial Environments: A Systematic Review
TOTTA outlines the spatial position and rotation guidance of a real/virtual tool (TO) towards a real/virtual target (TA), which is a key task in Mixed Reality applications. The task error can have critical consequences regarding safety, performance, and quality, such as in surgical implantology or industrial maintenance scenarios. The TOTTA problem lacks a dedicated study and is scattered across different domains with isolated designs. This work contributes to a systematic review of the TOTTA visual widgets, studying 70 unique designs from 24 papers. TOTTA is commonly guided by visual overlap an intuitive, pre-attentive 'collimation' feedback of simple-shaped widgets: Box, 3D Axes, 3D Model, 2D Crosshair, Globe, Tetrahedron, Line, and Plane. Our research discovers that TO and TA are often represented with the same shape. They are distinguished by topological elements (e.g., edges, vertices, faces), colors, transparency levels, and added shapes, widget quantity, and size. Meanwhile, some designs provide continuous 'during manipulation feedback' relative to the distance between TO and TA by text, dynamic color, sonification, and amplified graphical visualization. Some approaches trigger discrete 'TA reached feedback,' such as color alteration, added sound, TA shape change, and added text. We found a lack of golden standards, including in testing procedures, as current ones are limited to partial sets with different and incomparable setups (different target configurations, avatar, background, etc.). We also found a bias in participants: right-handed, young male, non-color impaired.
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