{"title":"情感诱发 VR 环境中基于脑电图的有效情感指标:来自机器学习的证据","authors":"Ivonne Angelica Castiblanco Jimenez, Elena Carlotta Olivetti, Enrico Vezzetti, Sandro Moos, Alessia Celeghin, Federica Marcolin","doi":"10.1007/s00521-024-10240-z","DOIUrl":null,"url":null,"abstract":"<p>This study investigates the use of electroencephalography (EEG) to characterize emotions and provides insights into the consistency between self-reported and machine learning outcomes. Thirty participants engaged in five virtual reality environments designed to elicit specific emotions, while their brain activity was recorded. The participants self-assessed their ground truth emotional state in terms of Arousal and Valence through a Self-Assessment Manikin. Gradient Boosted Decision Tree was adopted as a classification algorithm to test the EEG feasibility in the characterization of emotional states. Distinctive patterns of neural activation corresponding to different levels of Valence and Arousal emerged, and a noteworthy correspondence between the outcomes of the self-assessments and the classifier suggested that EEG-based affective indicators can be successfully applied in emotional characterization, shedding light on the possibility of using them as ground truth measurements. These findings provide compelling evidence for the validity of EEG as a tool for emotion characterization and its contribution to a better understanding of emotional activation.</p>","PeriodicalId":18925,"journal":{"name":"Neural Computing and Applications","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2024-09-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Effective affective EEG-based indicators in emotion-evoking VR environments: an evidence from machine learning\",\"authors\":\"Ivonne Angelica Castiblanco Jimenez, Elena Carlotta Olivetti, Enrico Vezzetti, Sandro Moos, Alessia Celeghin, Federica Marcolin\",\"doi\":\"10.1007/s00521-024-10240-z\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>This study investigates the use of electroencephalography (EEG) to characterize emotions and provides insights into the consistency between self-reported and machine learning outcomes. Thirty participants engaged in five virtual reality environments designed to elicit specific emotions, while their brain activity was recorded. The participants self-assessed their ground truth emotional state in terms of Arousal and Valence through a Self-Assessment Manikin. Gradient Boosted Decision Tree was adopted as a classification algorithm to test the EEG feasibility in the characterization of emotional states. Distinctive patterns of neural activation corresponding to different levels of Valence and Arousal emerged, and a noteworthy correspondence between the outcomes of the self-assessments and the classifier suggested that EEG-based affective indicators can be successfully applied in emotional characterization, shedding light on the possibility of using them as ground truth measurements. These findings provide compelling evidence for the validity of EEG as a tool for emotion characterization and its contribution to a better understanding of emotional activation.</p>\",\"PeriodicalId\":18925,\"journal\":{\"name\":\"Neural Computing and Applications\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-09-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Neural Computing and Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1007/s00521-024-10240-z\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Neural Computing and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/s00521-024-10240-z","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Effective affective EEG-based indicators in emotion-evoking VR environments: an evidence from machine learning
This study investigates the use of electroencephalography (EEG) to characterize emotions and provides insights into the consistency between self-reported and machine learning outcomes. Thirty participants engaged in five virtual reality environments designed to elicit specific emotions, while their brain activity was recorded. The participants self-assessed their ground truth emotional state in terms of Arousal and Valence through a Self-Assessment Manikin. Gradient Boosted Decision Tree was adopted as a classification algorithm to test the EEG feasibility in the characterization of emotional states. Distinctive patterns of neural activation corresponding to different levels of Valence and Arousal emerged, and a noteworthy correspondence between the outcomes of the self-assessments and the classifier suggested that EEG-based affective indicators can be successfully applied in emotional characterization, shedding light on the possibility of using them as ground truth measurements. These findings provide compelling evidence for the validity of EEG as a tool for emotion characterization and its contribution to a better understanding of emotional activation.