计算动力系统

Jordan Cotler, Semon Rezchikov
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引用次数: 0

摘要

我们研究平滑、有限维动态系统的计算复杂性理论。在以往工作的基础上,我们给出了平滑动力系统模拟图灵机的定义。然后,我们证明了 "混沌 "动力系统(更准确地说,是公理 A 系统)和 "可积分 "动力系统(更广义地说,是保度量系统)不能稳健地模拟通用图灵机,尽管这种机器可以被其他类型的动力系统稳健地模拟。更广泛地说,我们的工作阐明了一个 "机器 "模拟另一个 "机器 "的含义,并强调了定义低复杂度 "编码器 "和 "解码器 "以在模拟的动力学和被模拟的系统之间进行转换的必要性。我们强调计算动力系统的概念如何引出计算复杂性理论、动力系统理论和实代数几何的交叉问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Computational Dynamical Systems
We study the computational complexity theory of smooth, finite-dimensional dynamical systems. Building off of previous work, we give definitions for what it means for a smooth dynamical system to simulate a Turing machine. We then show that 'chaotic' dynamical systems (more precisely, Axiom A systems) and 'integrable' dynamical systems (more generally, measure-preserving systems) cannot robustly simulate universal Turing machines, although such machines can be robustly simulated by other kinds of dynamical systems. Subsequently, we show that any Turing machine that can be encoded into a structurally stable one-dimensional dynamical system must have a decidable halting problem, and moreover an explicit time complexity bound in instances where it does halt. More broadly, our work elucidates what it means for one 'machine' to simulate another, and emphasizes the necessity of defining low-complexity 'encoders' and 'decoders' to translate between the dynamics of the simulation and the system being simulated. We highlight how the notion of a computational dynamical system leads to questions at the intersection of computational complexity theory, dynamical systems theory, and real algebraic geometry.
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