BiGS:用于可重光三维高斯拼接的双向高斯基元

Zhenyuan Liu, Yu Guo, Xinyuan Li, Bernd Bickel, Ran Zhang
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摘要

我们提出了双向高斯基元(Bidirectional Gaussian Primitives),这是一种基于图像的新型视图合成技术,旨在动态照明下表现和渲染具有表面和体积材料的三维物体。我们的方法将光本征分解集成到高斯拼接框架中,从而实现了三维物体的实时再照明。为了将表面和体积材料统一到一个有内聚力的外观模型中,我们通过双向球面谐波采用了一种与光线和视角相关的散射表示方法。我们的模型不使用特定的表面法线相关反射函数,因此与高斯拼接等体积表示法更加兼容,因为在这种表示法中,法线是不确定的。我们通过重建和渲染具有复杂材料的物体来演示我们的方法。使用 "一次光照"(OLAT)数据作为输入,我们可以在新颖的光照条件下实时再现逼真的外观。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting
We present Bidirectional Gaussian Primitives, an image-based novel view synthesis technique designed to represent and render 3D objects with surface and volumetric materials under dynamic illumination. Our approach integrates light intrinsic decomposition into the Gaussian splatting framework, enabling real-time relighting of 3D objects. To unify surface and volumetric material within a cohesive appearance model, we adopt a light- and view-dependent scattering representation via bidirectional spherical harmonics. Our model does not use a specific surface normal-related reflectance function, making it more compatible with volumetric representations like Gaussian splatting, where the normals are undefined. We demonstrate our method by reconstructing and rendering objects with complex materials. Using One-Light-At-a-Time (OLAT) data as input, we can reproduce photorealistic appearances under novel lighting conditions in real time.
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