Zhenyuan Liu, Yu Guo, Xinyuan Li, Bernd Bickel, Ran Zhang
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BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting
We present Bidirectional Gaussian Primitives, an image-based novel view
synthesis technique designed to represent and render 3D objects with surface
and volumetric materials under dynamic illumination. Our approach integrates
light intrinsic decomposition into the Gaussian splatting framework, enabling
real-time relighting of 3D objects. To unify surface and volumetric material
within a cohesive appearance model, we adopt a light- and view-dependent
scattering representation via bidirectional spherical harmonics. Our model does
not use a specific surface normal-related reflectance function, making it more
compatible with volumetric representations like Gaussian splatting, where the
normals are undefined. We demonstrate our method by reconstructing and
rendering objects with complex materials. Using One-Light-At-a-Time (OLAT) data
as input, we can reproduce photorealistic appearances under novel lighting
conditions in real time.