通过毫米波传输交互式沉浸式媒体的情境感知和可靠传输层框架

IF 4.1 3区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Hemanth Kumar Ravuri, Jakob Struye, Jeroen van der Hooft, Tim Wauters, Filip De Turck, Jeroen Famaey, Maria Torres Vega
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引用次数: 0

摘要

为了实现真正身临其境的多媒体体验,必须支持完全的移动自由,而向头戴式设备传输高质量的交互式视频则至关重要。在无线环境中,由于此类应用对高带宽和超低延迟的要求,这一点非常具有挑战性。毫米波(mmWave)网络具有 30 GHz 至 300 GHz 的大容量频段,因此有望实现超高速传输。然而,由于移动性,毫米波网络容易因阻塞和波束错位造成信号衰减,从而导致数据包丢失和重传。这可能会导致传输层出现线头阻塞问题,从而造成播放停滞和传输低质量数据,严重影响用户的体验质量(QoE)。作为对试图通过下层增强来提高毫米波网络弹性的研究工作的补充,本文提出了一种传输层解决方案,基于部分可靠的 QUIC,在毫米波网络上提供自适应和可靠的传输。利用定期从客户端检索的上下文信息,根据移动性和障碍物导致的网络条件进行调整,视频内容的重要部分(即终端用户视窗内的内容)会被可靠地传输,而不太重要的内容(即终端用户视窗外的内容)则会被不可靠地发送。我们的决策逻辑能够有效地在视口中多可靠传输 22.5% 的内容。在通过真实毫米波网络跟踪评估高比特率体积视频流的情况下,这一点在没有额外播放中断或质量变化的情况下得以实现。如果服务器能够完美预测网络带宽,则可以完全避免播放中断。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Context-Aware and Reliable Transport Layer Framework for Interactive Immersive Media Delivery Over Millimeter Wave

Context-Aware and Reliable Transport Layer Framework for Interactive Immersive Media Delivery Over Millimeter Wave

In order to achieve truly immersive multimedia experiences, full freedom of movement has to be supported, and high-quality, interactive video delivery to the head-mounted device is vital. In wireless environments, this is very challenging due to the massive bandwidth and ultra-low delay requirements of such applications. Millimeter wave (mmWave) networks promise ultra-high speed owing to the availability of high-capacity bands at a frequency range of 30 GHz to 300 GHz. However, they are prone to signal attenuation due to blockage and beam misalignment due to mobility, leading to packet loss and retransmissions. This can lead to the head-of-line blocking problem on the transport layer which results in playout stalls and delivery of lower quality data that can be highly detrimental to a user’s quality of experience (QoE). Complementary to research efforts trying to make mmWave networks more resilient through lower-layer enhancements, this paper presents a transport layer solution that provides an adaptive and reliable transmission over mmWave networks-based on partially reliable QUIC. Using context information retrieved periodically from the client to adapt according to the networking conditions induced due to mobility and obstacles, the essential part of the video content (i.e., in the viewport of the end user) is transmitted reliably, while less important content (i.e., outside of the viewport of the end user) is sent unreliably. Our decision-making logic is able to effectively deliver 22.5% more content in the viewport reliably. This is achieved without additional playout interruptions or quality changes for scenarios with high-bitrate volumetric video streaming evaluated over realistic mmWave network traces. In case the server can perfectly predict the network bandwidth, playout interruptions can be avoided altogether.

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来源期刊
CiteScore
7.60
自引率
16.70%
发文量
65
审稿时长
>12 weeks
期刊介绍: Journal of Network and Systems Management, features peer-reviewed original research, as well as case studies in the fields of network and system management. The journal regularly disseminates significant new information on both the telecommunications and computing aspects of these fields, as well as their evolution and emerging integration. This outstanding quarterly covers architecture, analysis, design, software, standards, and migration issues related to the operation, management, and control of distributed systems and communication networks for voice, data, video, and networked computing.
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