利用基于位置的增强现实技术调查用户的社交媒体内容分享和消费意愿

Linda Hirsch, Florian Müller, Mari Kruse, Andreas Butz, Robin Welsch
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引用次数: 0

摘要

增强现实(AR)正在发展成为社交媒体的下一个前沿领域,它将物理和虚拟现实融合成一个活生生的元宇宙,即社交媒体宇宙(SocialMediARverse)。在这一转变过程中,我们必须了解不同情境(公共、半公共和私人)如何影响用户对 AR 内容的参与。我们对 110 名参与者进行了在线调查,展示了 36 个 AR 视频,并就内容的适宜性和适当性进行了民意调查,从而弥补了当前研究中的这一空白。具体来说,我们操纵了三个空间、两种动态形式(动态与静态)和两个维度(2D 与 3D )。我们的研究结果表明,动态 AR 内容通常比静态内容更受欢迎。此外,用户认为在私人环境中分享和参与 AR 内容比在其他环境中更舒适。因此,这项研究为设计和实施未来的社交媒体穿越提供了宝贵的见解,并为业界和学术界在内容可视化和语境考虑方面提供了指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Social MediARverse Investigating Users Social Media Content Sharing and Consuming Intentions with Location-Based AR
Augmented Reality (AR) is evolving to become the next frontier in social media, merging physical and virtual reality into a living metaverse, a Social MediARverse. With this transition, we must understand how different contexts (public, semi-public, and private) affect user engagement with AR content. We address this gap in current research by conducting an online survey with 110 participants, showcasing 36 AR videos, and polling them about the content's fit and appropriateness. Specifically, we manipulated these three spaces, two forms of dynamism (dynamic vs. static), and two dimensionalities (2D vs. 3D). Our findings reveal that dynamic AR content is generally more favorably received than static content. Additionally, users find sharing and engaging with AR content in private settings more comfortable than in others. By this, the study offers valuable insights for designing and implementing future Social MediARverses and guides industry and academia on content visualization and contextual considerations.
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