当虚拟他人与我同在时--探索社交存在对虚拟现实葡萄酒旅游体验的影响

IF 2.3 Q1 AGRONOMY
Demi Shenrui Deng, Soobin Seo, Robert James Harrington, David Martin
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引用次数: 0

摘要

本研究的目的是通过一种创新的方法,研究社交存在在基于虚拟现实(VR)的葡萄酒旅游中对增强积极行为的作用。设计/方法/途径采用网络和头戴式显示器(HMD)的 VR 格式进行了两项连续的实验研究,以检验提出的假设。具体而言,研究 1 探讨了社会存在对心理意象的影响,这种影响随后会影响目的地访问意向、饮酒意向和难忘体验。研究结果该研究结果是首次通过心理意象和环境线索的调节作用来揭示社会存在对积极行为的影响。研究局限性/启示该研究借鉴了社会存在理论和刺激-有机体-反应框架,加深了人们对葡萄酒旅游的理解。原创性/价值据作者所知,本研究是第一项通过探索社交存在和环境线索在网络和 HMD VR 形式中的作用来丰富现有葡萄酒旅游知识的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
When virtual others are with me: exploring the influence of social presence in virtual reality wine tourism experiences

Purpose

The purpose of this study is to examine the role of social presence in enhancing positive behaviors in the virtual reality (VR)-based wine tourism context through an innovative approach.

Design/methodology/approach

Two sequential experimental studies were conducted to test proposed hypotheses using Web and head-mounted display (HMD) VR formats. Specifically, Study 1 probed the influence of social presence on mental imagery, which subsequently impacted destination visit intention, drinking intent and memorable experience. Study 2 used a field experiment to explore the boundary effects of environmental cues (nature versus social) on social presence and a series of behavioral intentions using an HMD format.

Findings

The findings represent one of the first efforts to unravel the influence of social presence on positive behaviors through mental imagery and the moderating role of environmental cues.

Research limitations/implications

This research enhances the understanding of wine tourism, drawing upon social presence theory and stimulus-organism-response framework.

Practical implications

The outcomes provide valuable insights for wine tourism marketers in developing innovative marketing strategies by addressing the usage of social presence and environmental cues in a VR setting.

Originality/value

To the best of the authors’ knowledge, this study is the first to enrich the existing knowledge of wine tourism by exploring the role of social presence and environmental cues in both Web and HMD VR formats.

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来源期刊
CiteScore
4.90
自引率
11.10%
发文量
23
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