匿名动态网络中的通用有限状态和自稳定计算

Giuseppe A. Di Luna, Giovanni Viglietta
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引用次数: 0

摘要

如果网络中的代理彼此无法区分,则称该网络为 "匿名 "网络;如果网络中的通信链路会随着时间的推移出现或消失,则称该网络为 "动态 "网络。假定一个匿名动态网络始终保持连接,并且其每个 $n$ 代理最初都有一个输入,那么代理需要 2n$ 个通信回合才能计算出这些输入的任意(基于频率的)函数(Di Luna-Viglietta, DISC 2023)。众所周知,如果不对网络做出额外假设,也不知道代理的数量为 $n$,就不可能计算出大多数函数并明确终止。事实上,目前最先进的算法只能实现稳定,即允许每个代理在每轮通信后返回一个输出;输出可以改变,并保证在 2n$ 轮后全部正确。这种算法依赖于一种名为 "历史树 "的数据结构的递增构造,这种数据结构在每一轮中都会被扩充。因此,它们最终会消耗无限量的内存,而且在内存丢失或损坏的情况下容易出错。在本文中,我们提供了一种适用于匿名动态网络的通用自稳定算法,它可以在 $\max\{4n-2h, 2h\}$ 轮(其中 $h$ 衡量每个代理内存中最初存在的损坏数据量)内稳定下来,同时还提供了一种通用有限状态算法,它可以在 $3n^2$ 轮内稳定下来。我们的工作改进了以前已知的只适用于静态网络的方法(Boldi-Vigna,Dist. Comp. 2002)。此外,我们还开发了涉及历史树的新基础技术和操作,这些技术和操作具有独立的意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Universal Finite-State and Self-Stabilizing Computation in Anonymous Dynamic Networks
A network is said to be "anonymous" if its agents are indistinguishable from each other; it is "dynamic" if its communication links may appear or disappear unpredictably over time. Assuming that an anonymous dynamic network is always connected and each of its $n$ agents is initially given an input, it takes $2n$ communication rounds for the agents to compute an arbitrary (frequency-based) function of such inputs (Di Luna-Viglietta, DISC 2023). It is known that, without making additional assumptions on the network and without knowing the number of agents $n$, it is impossible to compute most functions and explicitly terminate. In fact, current state-of-the-art algorithms only achieve stabilization, i.e., allow each agent to return an output after every communication round; outputs can be changed, and are guaranteed to be all correct after $2n$ rounds. Such algorithms rely on the incremental construction of a data structure called "history tree", which is augmented at every round. Thus, they end up consuming an unlimited amount of memory, and are also prone to errors in case of memory loss or corruption. In this paper, we provide a general self-stabilizing algorithm for anonymous dynamic networks that stabilizes in $\max\{4n-2h, 2h\}$ rounds (where $h$ measures the amount of corrupted data initially present in the memory of each agent), as well as a general finite-state algorithm that stabilizes in $3n^2$ rounds. Our work improves upon previously known methods that only apply to static networks (Boldi-Vigna, Dist. Comp. 2002). In addition, we develop new fundamental techniques and operations involving history trees, which are of independent interest.
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