探索游戏框架对行为改变游戏中说服策略的动机吸引力及其有效性的影响

IF 2.9 4区 管理学 Q2 COMPUTER SCIENCE, CYBERNETICS
Chinenye Ndulue, Rita Orji
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引用次数: 0

摘要

为了增强改变行为游戏的说服力,设计者采用了说服策略。这些说服策略的目的是激励用户做出所期望的行为。因此...
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the impact of game framing on the motivational appeal of persuasive strategies and their effectiveness in behaviour change games
To enhance the persuasiveness of behaviour-change games, designers employ persuasive strategies. These persuasive strategies are intended to motivate the users towards the desired behaviours. Hence...
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来源期刊
Behaviour & Information Technology
Behaviour & Information Technology 工程技术-计算机:控制论
CiteScore
7.70
自引率
8.10%
发文量
159
审稿时长
5 months
期刊介绍: Behaviour & Information Technology (BIT) puts people before technology. As such it deviates from other related journals. It is the primary scientific venue for peer-reviewed publications on human-centred IT. BIT reports original research studies, practical case studies, and thoughtful articles on: • usability and user experience (UX) • human computer interaction (HCI) • human-centred and user-centred design • the social, business and human aspects of the digital world. The Journal attracts authors and readers from a variety of disciplines (e.g., usability, user experience, psychology, ergonomics, computer science, and sociology), originating from both academics and industry. All papers are subject to initial appraisal by the Editor, and, if found suitable for further consideration, will undertake rigorous double blind peer review by independent, anonymous expert referees.
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