步态运动学声学化:通过数字 Foley 方法生成涉水声音

Q1 Social Sciences
Prithvi Ravi Kantan, Sofia Dahl, Stefania Serafin, Erika G. Spaich
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引用次数: 0

摘要

在声波交互设计这一不断发展的领域,人们越来越重视在虚拟现实、交互媒体和康复等一系列应用中基于行走的交互。我们的研究重点是重现涉水的听觉体验,特别是在交互式和纯听觉环境下,如何激发涉水时准确自然的动作-声音关联。我们利用数字 Foley 技术设计了一种实时涉水模拟,将下肢角速度轮廓映射到稳态水流声音的强度上。我们的首次迭代在一项有 16 名参与者参与的感知实验和一项有 9 名参与者参与的互动测试中进行了评估,结果显示需要额外的传感器和时域预处理,以确保在不同的行走节奏(步频)下都能获得一致自然的声音包络。随后,我们改进了映射功能,并加入了更多声音层次。在随后的听力测试中,55 名参与者将最初版本和改进版本与现实生活中不同步速的涉水声音进行了真实度比较。虽然改进后的版本比初始版本有了明显改善,整体上也被认为相当逼真,但在步速较快的情况下,它与真实录音的真实度相差甚远,这表明我们的模拟还有进一步改进的余地。尽管如此,这项研究标志着基于行走的声波互动在发展过程中迈出了一大步,从而促使此类系统在未来得到更广泛的接受和应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Sonifying gait kinematics: generating water wading sounds through a digital Foley approach

Sonifying gait kinematics: generating water wading sounds through a digital Foley approach

In the growing field of sonic interaction design, increasing emphasis is being placed on walking-based interactions within an array of applications, including virtual reality, interactive media, and rehabilitation. Our study focuses on recreating the aural experience of wading through water, specifically the challenge of eliciting accurate and natural movement-sound associations for wading, both in interactive and listening-only contexts. We engineered a real-time wading simulation using a digital Foley technique that maps lower limb angular velocity contours to the intensity of steady-state flowing sounds. Our first iteration was evaluated in a perceptual experiment involving 16 participants, as well as an interactive test with 9 participants, which revealed the need for additional sensors along with time-domain preprocessing to ensure a consistently natural sound envelope across walking cadences (step tempi). We then refined the mapping function and incorporated more sound layers. In our subsequent listening test, 55 participants compared the realism of the initial and refined versions with real-life wading sounds at various step cadences. While the refined version demonstrated a notable improvement over the initial one and was deemed fairly realistic overall, it fell just short of the authenticity of the real-life recordings at faster cadences, suggesting room for further improvement of our simulation. Nevertheless, this research marks a stride in the evolution of walking-based sonic interactions, instigating wider acceptance and application of such systems in the future.

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来源期刊
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing 工程技术-电信学
CiteScore
6.60
自引率
0.00%
发文量
35
审稿时长
6-12 weeks
期刊介绍: Personal and Ubiquitous Computing publishes peer-reviewed multidisciplinary research on personal and ubiquitous technologies and services. The journal provides a global perspective on new developments in research in areas including user experience for advanced digital technologies, the Internet of Things, big data, social technologies and mobile and wearable devices.
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