在加权投票博弈中通过增加玩家来改变或维持沙普利-舒比克或彭罗斯-班扎夫力量指数的控制对于 NP^PP 是完全的

Joanna Kaczmarek, Jörg Rothe
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引用次数: 0

摘要

加权投票博弈是一类著名而有用的可简洁表示的简单博弈,在现实世界中有许多应用,例如,用来模拟立法机构的集体决策或股东投票。在正在分析的结构控制类型中,有一种是通过在加权投票博弈中加入玩家来进行控制,从而改变或保持玩家在(概率)彭罗斯-班扎夫力量指数或沙普利-舒比克力量指数意义上的力量。对于与这种控制有关的问题,已知的最佳下界是 PP-硬度,其中 PP 是 "概率多项式时间",已知的最佳上限是 NP^PP 类,即有 PP 甲骨文的 NP 类。我们通过证明所有这些问题对于彭罗斯-班扎夫指数和沙普利-舒比克指数的NP^PP-硬性,从而最优化地提高了这一下界,从而在该类中建立了问题的完备性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Control by Adding Players to Change or Maintain the Shapley-Shubik or the Penrose-Banzhaf Power Index in Weighted Voting Games Is Complete for NP^PP
Weighted voting games are a well-known and useful class of succinctly representable simple games that have many real-world applications, e.g., to model collective decision-making in legislative bodies or shareholder voting. Among the structural control types being analyzing, one is control by adding players to weighted voting games, so as to either change or to maintain a player's power in the sense of the (probabilistic) Penrose-Banzhaf power index or the Shapley-Shubik power index. For the problems related to this control, the best known lower bound is PP-hardness, where PP is "probabilistic polynomial time," and the best known upper bound is the class NP^PP, i.e., the class NP with a PP oracle. We optimally raise this lower bound by showing NP^PP-hardness of all these problems for the Penrose-Banzhaf and the Shapley-Shubik indices, thus establishing completeness for them in that class. Our proof technique may turn out to be useful for solving other open problems related to weighted voting games with such a complexity gap as well.
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