二(四)人四(五)骰子鲁多游戏变体的技能优势分析

Tathagata Banerjee, Diganta Mukherjee
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引用次数: 0

摘要

本文研究了鲁多游戏的两种不同变体,涉及多个骰子和固定的总回合数。在每种变体中,都考虑了多种游戏长度(总回合数)。为了比较这两种变体,我们设计了一套基于规则的直观策略,代表了不同的策略游戏方法。我们模拟了机器人(通过网络执行重复性任务的自动化软件应用程序)之间按照这些策略进行的博弈。使用某些游戏理论和概率论解释来计算预期结果,有助于理解不同策略的性能。在大量模拟中,使用胜率对不同策略进行了进一步分析,并计算了两种变体在不同总回合数下的纳什均衡策略。我们观察到了不同策略之间的明显区别,更复杂的策略战胜了更幼稚的策略。随着博弈长度的变化,最优策略也逐渐发生了变化,某些复杂策略甚至在相互博弈时混淆了彼此的表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Skill Dominance Analysis of Two(Four) player, Four(Five) dice Variant of the Ludo Game
This paper examines two different variants of the Ludo game, involving multiple dice and a fixed number of total turns. Within each variant, multiple game lengths (total no. of turns) are considered. To compare the two variants, a set of intuitive, rule-based strategies is designed, representing different broad methods of strategic play. Game play is simulated between bots (automated software applications executing repetitive tasks over a network) following these strategies. The expected results are computed using certain game theoretic and probabilistic explanations, helping to understand the performance of the different strategies. The different strategies are further analyzed using win percentage in a large number of simulations, and Nash Equilibrium strategies are computed for both variants for a varying number of total turns. The Nash Equilibrium strategies across different game lengths are compared. A clear distinction between performances of strategies is observed, with more sophisticated strategies beating the naive one. A gradual shift in optimal strategy profiles is observed with changing game length, and certain sophisticated strategies even confound each other's performance while playing against each other.
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