社交虚拟现实:使用头戴式显示器进行虚拟团队合作的系统回顾

IF 2.1 Q1 EDUCATION & EDUCATIONAL RESEARCH
Chitra Dey, Marvin Grabowski, Yannick Frontzkowski, Ganesh M.P., Sebastian Ulbrich
{"title":"社交虚拟现实:使用头戴式显示器进行虚拟团队合作的系统回顾","authors":"Chitra Dey, Marvin Grabowski, Yannick Frontzkowski, Ganesh M.P., Sebastian Ulbrich","doi":"10.1108/jwl-02-2024-0049","DOIUrl":null,"url":null,"abstract":"<h3>Purpose</h3>\n<p>Social virtual reality (SVR) has emerged as a solution for the facilitation of remote and distributed teamwork, promising to overcome challenges faced in virtual 2D communication channels. The purpose of this study is to systematically review empirical articles dealing with the application of SVR with head-mounted displays (HMDs) in teams.</p><!--/ Abstract__block -->\n<h3>Design/methodology/approach</h3>\n<p>This study reviewed 40 empirical papers on teamwork that address the application of SVR using HMD in teams. The authors present results from the extracted data and identify themes that indicate the current state of research in this field.</p><!--/ Abstract__block -->\n<h3>Findings</h3>\n<p>Based on data obtained from the journal articles, the authors identified three themes underlying current research. They are features and applications of SVR technology, collaboration dynamics and team performance in SVR and educational and professional training and learning. The results show that SVR enhances team collaboration and collaborative learning.</p><!--/ Abstract__block -->\n<h3>Practical implications</h3>\n<p>SVR can aid in improving teamwork and team outcomes. In its current stage, SVR is complementary to 2D technology and not likely to replace traditional tools. Findings suggest that the technology is promising for collaboration and learning in organisations, especially in collaborative design tasks and simulations.</p><!--/ Abstract__block -->\n<h3>Originality/value</h3>\n<p>To the best of the authors’ knowledge, this paper is one of the first studies to look at research emerging from the nascent area of SVR and summarise the current state of research. This study provides managerial implications and identifies future research areas for SVR in teamwork and learning.</p><!--/ Abstract__block -->","PeriodicalId":47077,"journal":{"name":"Journal of Workplace Learning","volume":"67 1","pages":""},"PeriodicalIF":2.1000,"publicationDate":"2024-08-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Social virtual reality: systematic review of virtual teamwork with head-mounted displays\",\"authors\":\"Chitra Dey, Marvin Grabowski, Yannick Frontzkowski, Ganesh M.P., Sebastian Ulbrich\",\"doi\":\"10.1108/jwl-02-2024-0049\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<h3>Purpose</h3>\\n<p>Social virtual reality (SVR) has emerged as a solution for the facilitation of remote and distributed teamwork, promising to overcome challenges faced in virtual 2D communication channels. The purpose of this study is to systematically review empirical articles dealing with the application of SVR with head-mounted displays (HMDs) in teams.</p><!--/ Abstract__block -->\\n<h3>Design/methodology/approach</h3>\\n<p>This study reviewed 40 empirical papers on teamwork that address the application of SVR using HMD in teams. The authors present results from the extracted data and identify themes that indicate the current state of research in this field.</p><!--/ Abstract__block -->\\n<h3>Findings</h3>\\n<p>Based on data obtained from the journal articles, the authors identified three themes underlying current research. They are features and applications of SVR technology, collaboration dynamics and team performance in SVR and educational and professional training and learning. The results show that SVR enhances team collaboration and collaborative learning.</p><!--/ Abstract__block -->\\n<h3>Practical implications</h3>\\n<p>SVR can aid in improving teamwork and team outcomes. In its current stage, SVR is complementary to 2D technology and not likely to replace traditional tools. Findings suggest that the technology is promising for collaboration and learning in organisations, especially in collaborative design tasks and simulations.</p><!--/ Abstract__block -->\\n<h3>Originality/value</h3>\\n<p>To the best of the authors’ knowledge, this paper is one of the first studies to look at research emerging from the nascent area of SVR and summarise the current state of research. This study provides managerial implications and identifies future research areas for SVR in teamwork and learning.</p><!--/ Abstract__block -->\",\"PeriodicalId\":47077,\"journal\":{\"name\":\"Journal of Workplace Learning\",\"volume\":\"67 1\",\"pages\":\"\"},\"PeriodicalIF\":2.1000,\"publicationDate\":\"2024-08-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Workplace Learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1108/jwl-02-2024-0049\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Workplace Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1108/jwl-02-2024-0049","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0

摘要

目的社交虚拟现实(SVR)已成为促进远程和分布式团队合作的一种解决方案,有望克服虚拟 2D 通信渠道所面临的挑战。本研究的目的是系统地综述有关在团队中使用头戴式显示器(HMD)应用 SVR 的实证文章。作者介绍了从提取的数据中得出的结果,并确定了表明该领域研究现状的主题。研究结果根据从期刊论文中获得的数据,作者确定了当前研究的三个基本主题。它们分别是 SVR 技术的特点和应用、SVR 中的协作动力和团队表现以及教育和专业培训与学习。研究结果表明,SVR 可以增强团队协作和协作学习。在目前阶段,SVR 是二维技术的补充,不可能取代传统工具。研究结果表明,该技术在组织协作和学习方面大有可为,尤其是在协作设计任务和模拟方面。 原创性/价值 据作者所知,本文是对 SVR 这一新兴领域的研究进行考察并对研究现状进行总结的首批研究之一。本研究为团队合作与学习中的 SVR 提供了管理意义,并确定了未来的研究领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Social virtual reality: systematic review of virtual teamwork with head-mounted displays

Purpose

Social virtual reality (SVR) has emerged as a solution for the facilitation of remote and distributed teamwork, promising to overcome challenges faced in virtual 2D communication channels. The purpose of this study is to systematically review empirical articles dealing with the application of SVR with head-mounted displays (HMDs) in teams.

Design/methodology/approach

This study reviewed 40 empirical papers on teamwork that address the application of SVR using HMD in teams. The authors present results from the extracted data and identify themes that indicate the current state of research in this field.

Findings

Based on data obtained from the journal articles, the authors identified three themes underlying current research. They are features and applications of SVR technology, collaboration dynamics and team performance in SVR and educational and professional training and learning. The results show that SVR enhances team collaboration and collaborative learning.

Practical implications

SVR can aid in improving teamwork and team outcomes. In its current stage, SVR is complementary to 2D technology and not likely to replace traditional tools. Findings suggest that the technology is promising for collaboration and learning in organisations, especially in collaborative design tasks and simulations.

Originality/value

To the best of the authors’ knowledge, this paper is one of the first studies to look at research emerging from the nascent area of SVR and summarise the current state of research. This study provides managerial implications and identifies future research areas for SVR in teamwork and learning.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Journal of Workplace Learning
Journal of Workplace Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.60
自引率
10.50%
发文量
34
期刊介绍: The Journal of Workplace Learning aims to provide an avenue for the presentation and discussion of research related to the workplace as a site for learning. Its scope encompasses formal, informal and incidental learning in the workplace for individuals, groups and teams, as well as work-based learning, and off-the-job learning for the workplace. This focus on learning in, from and for the workplace also brings with it questions about the nature of interventions that might assist the learning process and of the roles of those responsible directly or indirectly for such interventions. Since workplace learning cannot be considered without reference to its context, another aim of the journal is to explore the organisational, policy, political, resource issues and other factors which influence how, when and why that learning takes place.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信