模拟爆炸荷载下混凝土损伤演变的拉格朗日全无网格法

IF 2.8 3区 工程技术 Q1 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS
Shuyang Yu, Yuan Gao
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引用次数: 0

摘要

混凝土结构爆破损伤演变的定量评估是改进混凝土爆破工程设计规范的前提。然而,传统的数值方法在处理混凝土爆破过程中的大变形和不连续问题时存在一定的局限性。有鉴于此,本文推导了考虑爆破荷载的改进型 SPH 动量方程。定义了 "生死系数 "χ,并对传统的 SPH 平滑核函数进行了改进,从而实现了 SPH 框架下的动态爆破损伤演化模拟。提出了确定混凝土中观结构以及区分不同材料的方法,实现了集料、界面过渡带和孔隙等 SPH 粒子的生成。首先模拟了四个典型的数值实例:(1) 一个爆破孔和一个 45° 预制裂缝的爆破破坏演化模型;(2) 一个爆破孔和三个平行预制裂缝的爆破破坏演化模型;(3) 一个爆破孔、一个垂直预制裂缝和一个水平预制裂缝的爆破破坏演化模型;(4) 两个爆破孔、两个空孔和两个预制裂缝的爆破破坏演化模型。数值结果与之前的实验结果进行了比较,以验证改进方法的正确性。然后,建立了混凝土中观爆破损伤模型,模拟了不同混凝土中观结构特性和不同动态爆破参数下的爆破损伤演化过程,结果表明(1) 当骨料含量较大时,爆破裂缝局限于爆破孔周围;而当骨料含量较小时,爆破裂缝围绕骨料扩展至模型边界。孔隙含量的增加导致不同的裂纹扩展模式:裂纹在集料周围扩展和连接孔隙的组合。(2)应力波峰值和爆破应力加载速率的增加导致爆破孔周围的破坏程度增加,但整个模型的破坏程度降低。(3) 在爆破初期,破坏度数迅速增加,但在后期,当骨料含量较大时,破坏度数维持在较低水平,而当骨料含量较小时,破坏度数则相反。孔隙含量的增加导致模型损伤程度的降低。(4)动态爆破参数对混凝土破坏次数的影响较小,爆破破坏次数随应力波峰值和加载速率的增加而减少。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

A total Lagrange meshless method for modeling the concrete damage evolutions under blast loading

A total Lagrange meshless method for modeling the concrete damage evolutions under blast loading

Quantitative evaluations of blasting damage evolutions of concrete structures are the premise of improving the design codes of concrete blasting engineering. However, traditional numerical methods have some limitations in dealing with the large deformation and discontinuity problems during concrete blasting. In view of this, the improved SPH momentum equation considering blasting load is derived. The “birth and death coefficient” χ is defined, and the traditional SPH smoothing kernel function is then improved, thus realizing the simulations of dynamic blasting damage evolutions under the SPH framework. The methods of determining the concrete meso-structures as well as distinguishing different materials are proposed, which can realize the generations of SPH particles such as aggregates, interfacial transition zones and pores. Firstly, four typical numerical examples are simulated: (1) blasting damage evolution model with one blast hole and one 45° prefabricated fissure; (2) blasting damage evolution model with one blast hole and three parallel prefabricated fissures; (3) blasting damage evolution model with one blast hole, one vertical prefabricated fissure and one horizontal prefabricated fissure; and (4) blasting damage evolution model with two blast holes, two empty holes and two prefabricated fissures. The numerical results are compared with previous experimental results to verify the correctness of the improved method. Then, the concrete mesoscopic blasting damage models are established, and the blast damage evolution processes under different concrete mesoscopic structure properties as well as different dynamic blasting parameters are simulated, and results show that: (1) The blasting cracks are limited around the blast hole when the aggregate content is larger, while when the aggregate content is smaller, the blasting cracks expand to the model boundary by propagating around the aggregates. The increase in the pore content leads to a different crack propagation mode: combinations of crack propagating around the aggregates and connecting the pores. (2) The increase of peak stress wave value and blast stress loading rate leads to the increase in the damage degree around the blast hole, but decrease in the damage degree of the whole model. (3) The damage counts increase rapidly in the initial stage of blasting, but maintain a low level in the later stage when the aggregate content is larger, while it is the opposite when the aggregate content is smaller. The increase in the pore content leads to the decrease in the model damage degree. (4) The dynamic blasting parameters donate less effects on concrete damage counts, and the blasting damage counts decrease with the increase in the peak stress wave value and the loading rate.

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来源期刊
Computational Particle Mechanics
Computational Particle Mechanics Mathematics-Computational Mathematics
CiteScore
5.70
自引率
9.10%
发文量
75
期刊介绍: GENERAL OBJECTIVES: Computational Particle Mechanics (CPM) is a quarterly journal with the goal of publishing full-length original articles addressing the modeling and simulation of systems involving particles and particle methods. The goal is to enhance communication among researchers in the applied sciences who use "particles'''' in one form or another in their research. SPECIFIC OBJECTIVES: Particle-based materials and numerical methods have become wide-spread in the natural and applied sciences, engineering, biology. The term "particle methods/mechanics'''' has now come to imply several different things to researchers in the 21st century, including: (a) Particles as a physical unit in granular media, particulate flows, plasmas, swarms, etc., (b) Particles representing material phases in continua at the meso-, micro-and nano-scale and (c) Particles as a discretization unit in continua and discontinua in numerical methods such as Discrete Element Methods (DEM), Particle Finite Element Methods (PFEM), Molecular Dynamics (MD), and Smoothed Particle Hydrodynamics (SPH), to name a few.
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