{"title":"无人机辅助异构多服务器计算卸载与增强型深度强化学习在车载网络中的应用","authors":"Xiaoqin Song;Wenjing Zhang;Lei Lei;Xinting Zhang;Lijuan Zhang","doi":"10.1109/TNSE.2024.3446667","DOIUrl":null,"url":null,"abstract":"With the development of intelligent transportation systems (ITS), computation-intensive and latency-sensitive applications are flourishing, posing significant challenges to resource-constrained task vehicles (TVEs). Multi-access edge computing (MEC) is recognized as a paradigm that addresses these issues by deploying hybrid servers at the edge and seamlessly integrating computing capabilities. Additionally, flexible unmanned aerial vehicles (UAVs) serve as relays to overcome the problem of non-line-of-sight (NLoS) propagation in vehicle-to-vehicle (V2V) communications. In this paper, we propose a UAV-assisted heterogeneous multi-server computation offloading (HMSCO) scheme. Specifically, our optimization objective to minimize the cost, measured by a weighted sum of delay and energy consumption, under the constraints of reliability requirements, tolerable delay, and computing resource limits, among others. Since the problem is non-convex, it is further decomposed into two sub-problems. First, a game-based binary offloading decision (BOD) is employed to determine whether to offload based on the parameters of computing tasks and networks. Then, a multi-agent enhanced dueling double deep Q-network (ED3QN) with centralized training and distributed execution is introduced to optimize server offloading decision and resource allocation. Simulation results demonstrate the good convergence and robustness of the proposed algorithm in a highly dynamic vehicular environment.","PeriodicalId":54229,"journal":{"name":"IEEE Transactions on Network Science and Engineering","volume":"11 6","pages":"5323-5335"},"PeriodicalIF":6.7000,"publicationDate":"2024-08-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"UAV-Assisted Heterogeneous Multi-Server Computation Offloading With Enhanced Deep Reinforcement Learning in Vehicular Networks\",\"authors\":\"Xiaoqin Song;Wenjing Zhang;Lei Lei;Xinting Zhang;Lijuan Zhang\",\"doi\":\"10.1109/TNSE.2024.3446667\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With the development of intelligent transportation systems (ITS), computation-intensive and latency-sensitive applications are flourishing, posing significant challenges to resource-constrained task vehicles (TVEs). Multi-access edge computing (MEC) is recognized as a paradigm that addresses these issues by deploying hybrid servers at the edge and seamlessly integrating computing capabilities. Additionally, flexible unmanned aerial vehicles (UAVs) serve as relays to overcome the problem of non-line-of-sight (NLoS) propagation in vehicle-to-vehicle (V2V) communications. In this paper, we propose a UAV-assisted heterogeneous multi-server computation offloading (HMSCO) scheme. Specifically, our optimization objective to minimize the cost, measured by a weighted sum of delay and energy consumption, under the constraints of reliability requirements, tolerable delay, and computing resource limits, among others. Since the problem is non-convex, it is further decomposed into two sub-problems. First, a game-based binary offloading decision (BOD) is employed to determine whether to offload based on the parameters of computing tasks and networks. Then, a multi-agent enhanced dueling double deep Q-network (ED3QN) with centralized training and distributed execution is introduced to optimize server offloading decision and resource allocation. Simulation results demonstrate the good convergence and robustness of the proposed algorithm in a highly dynamic vehicular environment.\",\"PeriodicalId\":54229,\"journal\":{\"name\":\"IEEE Transactions on Network Science and Engineering\",\"volume\":\"11 6\",\"pages\":\"5323-5335\"},\"PeriodicalIF\":6.7000,\"publicationDate\":\"2024-08-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Network Science and Engineering\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10643215/\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"ENGINEERING, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Network Science and Engineering","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10643215/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ENGINEERING, MULTIDISCIPLINARY","Score":null,"Total":0}
UAV-Assisted Heterogeneous Multi-Server Computation Offloading With Enhanced Deep Reinforcement Learning in Vehicular Networks
With the development of intelligent transportation systems (ITS), computation-intensive and latency-sensitive applications are flourishing, posing significant challenges to resource-constrained task vehicles (TVEs). Multi-access edge computing (MEC) is recognized as a paradigm that addresses these issues by deploying hybrid servers at the edge and seamlessly integrating computing capabilities. Additionally, flexible unmanned aerial vehicles (UAVs) serve as relays to overcome the problem of non-line-of-sight (NLoS) propagation in vehicle-to-vehicle (V2V) communications. In this paper, we propose a UAV-assisted heterogeneous multi-server computation offloading (HMSCO) scheme. Specifically, our optimization objective to minimize the cost, measured by a weighted sum of delay and energy consumption, under the constraints of reliability requirements, tolerable delay, and computing resource limits, among others. Since the problem is non-convex, it is further decomposed into two sub-problems. First, a game-based binary offloading decision (BOD) is employed to determine whether to offload based on the parameters of computing tasks and networks. Then, a multi-agent enhanced dueling double deep Q-network (ED3QN) with centralized training and distributed execution is introduced to optimize server offloading decision and resource allocation. Simulation results demonstrate the good convergence and robustness of the proposed algorithm in a highly dynamic vehicular environment.
期刊介绍:
The proposed journal, called the IEEE Transactions on Network Science and Engineering (TNSE), is committed to timely publishing of peer-reviewed technical articles that deal with the theory and applications of network science and the interconnections among the elements in a system that form a network. In particular, the IEEE Transactions on Network Science and Engineering publishes articles on understanding, prediction, and control of structures and behaviors of networks at the fundamental level. The types of networks covered include physical or engineered networks, information networks, biological networks, semantic networks, economic networks, social networks, and ecological networks. Aimed at discovering common principles that govern network structures, network functionalities and behaviors of networks, the journal seeks articles on understanding, prediction, and control of structures and behaviors of networks. Another trans-disciplinary focus of the IEEE Transactions on Network Science and Engineering is the interactions between and co-evolution of different genres of networks.