进入游戏:利用 GSA 框架将软件开发游戏化

IF 1.7 3区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Daniel de Paula Porto, Sandra Camargo Pinto Ferraz Fabbri, Fabiano Cutigi Ferrari
{"title":"进入游戏:利用 GSA 框架将软件开发游戏化","authors":"Daniel de Paula Porto, Sandra Camargo Pinto Ferraz Fabbri, Fabiano Cutigi Ferrari","doi":"10.1007/s11219-024-09694-0","DOIUrl":null,"url":null,"abstract":"<p>Context: Improving software quality is a constant challenge in Software Engineering. One way to improve quality is to use gamification in software development activities. Purpose: This paper presents a framework and a set of strategies called GSA to gamify software development activities. Methods: Using action research as a methodology, we conduct three action research cycles. This paper presents the third action research cycle in which gamification was applied to reduce the number of faults in requirements and improve the quality of the projects. Results: The experimental study showed that the GSA framework introduced gamification into the company to reduce the number of requirements faults. However, the results were inconclusive due to the projects being in their first sprints, and possibly due to the COVID-19 pandemic. Conclusion: Despite the inconclusive results, the authors believe that the GSA framework is suitable for replication in other companies and software quality improvement contexts. They also present insights and lessons learned throughout the experimental studies on applying gamification in the software development process.</p>","PeriodicalId":21827,"journal":{"name":"Software Quality Journal","volume":"23 1","pages":""},"PeriodicalIF":1.7000,"publicationDate":"2024-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Getting into the game: gamifying software development with the GSA framework\",\"authors\":\"Daniel de Paula Porto, Sandra Camargo Pinto Ferraz Fabbri, Fabiano Cutigi Ferrari\",\"doi\":\"10.1007/s11219-024-09694-0\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Context: Improving software quality is a constant challenge in Software Engineering. One way to improve quality is to use gamification in software development activities. Purpose: This paper presents a framework and a set of strategies called GSA to gamify software development activities. Methods: Using action research as a methodology, we conduct three action research cycles. This paper presents the third action research cycle in which gamification was applied to reduce the number of faults in requirements and improve the quality of the projects. Results: The experimental study showed that the GSA framework introduced gamification into the company to reduce the number of requirements faults. However, the results were inconclusive due to the projects being in their first sprints, and possibly due to the COVID-19 pandemic. Conclusion: Despite the inconclusive results, the authors believe that the GSA framework is suitable for replication in other companies and software quality improvement contexts. They also present insights and lessons learned throughout the experimental studies on applying gamification in the software development process.</p>\",\"PeriodicalId\":21827,\"journal\":{\"name\":\"Software Quality Journal\",\"volume\":\"23 1\",\"pages\":\"\"},\"PeriodicalIF\":1.7000,\"publicationDate\":\"2024-09-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Software Quality Journal\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1007/s11219-024-09694-0\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Software Quality Journal","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1007/s11219-024-09694-0","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

摘要

背景:提高软件质量是软件工程领域的一项长期挑战。提高质量的方法之一是在软件开发活动中使用游戏化。目的:本文提出了一个框架和一套名为 GSA 的策略,用于将软件开发活动游戏化。方法:以行动研究为方法,我们开展了三个行动研究周期。本文介绍了第三个行动研究周期,在这一周期中,我们应用游戏化减少了需求中的错误数量,提高了项目质量。结果实验研究表明,GSA 框架将游戏化引入公司,减少了需求故障的数量。然而,由于项目处于第一个冲刺阶段,也可能由于 COVID-19 的流行,结果并不确定。结论:尽管没有得出结论,但作者认为 GSA 框架适合在其他公司和软件质量改进环境中推广。他们还介绍了在软件开发过程中应用游戏化的实验研究中获得的启示和教训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Getting into the game: gamifying software development with the GSA framework

Getting into the game: gamifying software development with the GSA framework

Context: Improving software quality is a constant challenge in Software Engineering. One way to improve quality is to use gamification in software development activities. Purpose: This paper presents a framework and a set of strategies called GSA to gamify software development activities. Methods: Using action research as a methodology, we conduct three action research cycles. This paper presents the third action research cycle in which gamification was applied to reduce the number of faults in requirements and improve the quality of the projects. Results: The experimental study showed that the GSA framework introduced gamification into the company to reduce the number of requirements faults. However, the results were inconclusive due to the projects being in their first sprints, and possibly due to the COVID-19 pandemic. Conclusion: Despite the inconclusive results, the authors believe that the GSA framework is suitable for replication in other companies and software quality improvement contexts. They also present insights and lessons learned throughout the experimental studies on applying gamification in the software development process.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Software Quality Journal
Software Quality Journal 工程技术-计算机:软件工程
CiteScore
4.90
自引率
5.30%
发文量
26
审稿时长
>12 weeks
期刊介绍: The aims of the Software Quality Journal are: (1) To promote awareness of the crucial role of quality management in the effective construction of the software systems developed, used, and/or maintained by organizations in pursuit of their business objectives. (2) To provide a forum of the exchange of experiences and information on software quality management and the methods, tools and products used to measure and achieve it. (3) To provide a vehicle for the publication of academic papers related to all aspects of software quality. The Journal addresses all aspects of software quality from both a practical and an academic viewpoint. It invites contributions from practitioners and academics, as well as national and international policy and standard making bodies, and sets out to be the definitive international reference source for such information. The Journal will accept research, technique, case study, survey and tutorial submissions that address quality-related issues including, but not limited to: internal and external quality standards, management of quality within organizations, technical aspects of quality, quality aspects for product vendors, software measurement and metrics, software testing and other quality assurance techniques, total quality management and cultural aspects. Other technical issues with regard to software quality, including: data management, formal methods, safety critical applications, and CASE.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信