通过游戏化心理物理学实验测量 VR 中交互式分子键硬度的感知极限

Rhoslyn Roebuck Williams, Jonathan Barnoud, Luis Toledo, Till Holzapfel, David R. Glowacki
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引用次数: 0

摘要

分子动力学(MD)模拟为深入了解分子相互作用和生物分子功能提供了重要依据。通过 VR 交互式 MD 模拟(iMD-VR),化学家现在可以与这些分子模拟进行实时交互。我们的触觉对于探索物理对象的特性至关重要,但要在虚拟对象中重现这种感官体验却面临挑战。此外,在分子模拟中使用触觉尤其困难,因为我们并不知道分子的真实感觉。在本文中,我们以之前的工作为基础,展示了 VR 用户如何通过触觉反馈来区分分子的属性。我们展示了一项游戏化双选项强制选择(2AFC)心理物理学用户研究的结果,在这项研究中,我们量化了 iMD-VR 用户能够区分分子键硬度的阈值。我们的初步分析表明,参与者可以感受到具有不同键硬度参数的巴克明斯特富勒烯分子之间的差异,而且这一极限可能在化学相关范围内。我们的研究结果凸显了 iMD-VR 可以如何促进以一种更直观的方式探索复杂和动态的分子系统,使化学家能够纯粹通过在 VR 中与分子互动来感知分子的特性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Measuring the limit of perception of bond stiffness of interactive molecules in VR via a gamified psychophysics experiment
Molecular dynamics (MD) simulations provide crucial insight into molecular interactions and biomolecular function. With interactive MD simulations in VR (iMD-VR), chemists can now interact with these molecular simulations in real-time. Our sense of touch is essential for exploring the properties of physical objects, but recreating this sensory experience for virtual objects poses challenges. Furthermore, employing haptics in the context of molecular simulation is especially difficult since \textit{we do not know what molecules actually feel like}. In this paper, we build upon previous work that demonstrated how VR-users can distinguish properties of molecules without haptic feedback. We present the results of a gamified two-alternative forced choice (2AFC) psychophysics user study in which we quantify the threshold at which iMD-VR users can differentiate the stiffness of molecular bonds. Our preliminary analysis suggests that participants can sense differences between buckminsterfullerene molecules with different bond stiffness parameters and that this limit may fall within the chemically relevant range. Our results highlight how iMD-VR may facilitate a more embodied way of exploring complex and dynamic molecular systems, enabling chemists to sense the properties of molecules purely by interacting with them in VR.
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