Rhoslyn Roebuck Williams, Jonathan Barnoud, Luis Toledo, Till Holzapfel, David R. Glowacki
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Measuring the limit of perception of bond stiffness of interactive molecules in VR via a gamified psychophysics experiment
Molecular dynamics (MD) simulations provide crucial insight into molecular
interactions and biomolecular function. With interactive MD simulations in VR
(iMD-VR), chemists can now interact with these molecular simulations in
real-time. Our sense of touch is essential for exploring the properties of
physical objects, but recreating this sensory experience for virtual objects
poses challenges. Furthermore, employing haptics in the context of molecular
simulation is especially difficult since \textit{we do not know what molecules
actually feel like}. In this paper, we build upon previous work that
demonstrated how VR-users can distinguish properties of molecules without
haptic feedback. We present the results of a gamified two-alternative forced
choice (2AFC) psychophysics user study in which we quantify the threshold at
which iMD-VR users can differentiate the stiffness of molecular bonds. Our
preliminary analysis suggests that participants can sense differences between
buckminsterfullerene molecules with different bond stiffness parameters and
that this limit may fall within the chemically relevant range. Our results
highlight how iMD-VR may facilitate a more embodied way of exploring complex
and dynamic molecular systems, enabling chemists to sense the properties of
molecules purely by interacting with them in VR.