人体运动合成_用于运动缝合和夹缝的扩散方法

Michael Adewole, Oluwaseyi Giwa, Favour Nerrise, Martins Osifeko, Ajibola Oyedeji
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引用次数: 0

摘要

人体运动生成是许多领域的一个重要研究领域。在这项工作中,我们解决了运动拼接和中间处理的问题。目前的方法要么需要人工操作,要么无法处理较长的序列。为了应对这些挑战,我们提出了一种扩散模型,并使用基于变换器的去噪器来生成逼真的人体运动。我们的方法在生成中间序列方面表现出很强的性能,可将不同数量的输入姿势转换成平滑逼真的运动序列,包括 75 帧、15 帧/秒,总时长为 5 秒。我们使用弗雷谢特起始距离(FID)、多样性和多模态等定量指标对我们的方法进行了性能评估,并对生成的输出结果进行了视觉评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Human Motion Synthesis_ A Diffusion Approach for Motion Stitching and In-Betweening
Human motion generation is an important area of research in many fields. In this work, we tackle the problem of motion stitching and in-betweening. Current methods either require manual efforts, or are incapable of handling longer sequences. To address these challenges, we propose a diffusion model with a transformer-based denoiser to generate realistic human motion. Our method demonstrated strong performance in generating in-betweening sequences, transforming a variable number of input poses into smooth and realistic motion sequences consisting of 75 frames at 15 fps, resulting in a total duration of 5 seconds. We present the performance evaluation of our method using quantitative metrics such as Frechet Inception Distance (FID), Diversity, and Multimodality, along with visual assessments of the generated outputs.
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