VPRF:用于有焦点图像合成的视觉感知辐射场

Zijun Wang;Jian Wu;Runze Fan;Wei Ke;Lili Wang
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引用次数: 0

摘要

神经辐射场(NeRF)在复杂三维场景的新颖视图合成任务中取得了革命性的突破。然而,这一新模式难以满足虚拟现实中实时渲染和高感知质量的要求。在本文中,我们提出了基于视觉感知的新型辐射场表示方法 VPRF,首次将人类视觉系统(HVS)的视觉敏锐度和对比敏感度模型集成到辐射场渲染框架中。首先,我们将场景的外观和视觉灵敏度信息编码到我们的辐射场表示法中。然后,我们提出一种视觉感知采样策略,根据不同区域的 HVS 敏感度分配计算资源。最后,我们提出了一种采样权重受限的训练方案,以确保采样策略的有效性,并根据场景内容改进辐射场的表示。实验结果表明,与最先进的 FoV-NeRF 相比,我们的方法渲染效率更高,在眼窝和突出区域具有更高的 PSNR 和 SSIM。用户研究结果证实,我们的渲染结果显示出高保真的视觉感知。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VPRF: Visual Perceptual Radiance Fields for Foveated Image Synthesis
Neural radiance fields (NeRF) has achieved revolutionary breakthrough in the novel view synthesis task for complex 3D scenes. However, this new paradigm struggles to meet the requirements for real-time rendering and high perceptual quality in virtual reality. In this paper, we propose VPRF, a novel visual perceptual based radiance fields representation method, which for the first time integrates the visual acuity and contrast sensitivity models of human visual system (HVS) into the radiance field rendering framework. Initially, we encode both the appearance and visual sensitivity information of the scene into our radiance field representation. Then, we propose a visual perceptual sampling strategy, allocating computational resources according to the HVS sensitivity of different regions. Finally, we propose a sampling weight-constrained training scheme to ensure the effectiveness of our sampling strategy and improve the representation of the radiance field based on the scene content. Experimental results demonstrate that our method renders more efficiently, with higher PSNR and SSIM in the foveal and salient regions compared to the state-of-the-art FoV-NeRF. The results of the user study confirm that our rendering results exhibit high-fidelity visual perception.
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