人格特征对游戏玩家游戏内微交易消费行为的影响研究

IF 2 4区 社会学 Q1 SOCIAL SCIENCES, INTERDISCIPLINARY
Qi Dai, Linzhang Huang, Hana Nagasawa, Masato Sawada, Atsushi Oshio
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引用次数: 0

摘要

本研究探讨了个性如何影响电子游戏玩家的消费行为。受试者(479 人)被分别分为四组,即微交易组(如果他们在游戏中进行过任何微交易,则为 192 人)、免费游戏组(如果他们只玩过完全免费的游戏,则为 124 人)、付费游戏组(如果他们只玩过购买后只需一次性付款的游戏,则为 19 人)和非微交易组(如果他们在游戏中没有进行任何微交易,尽管游戏提供了此类服务,则为 144 人)。结果显示,微交易组的外向性和开放性水平高于非微交易组。此外,微交易组的性格贪婪和自恋水平也高于其他所有组别。不过,各组之间在宜人性、自觉性、神经质或自控力方面没有明显差异。研究还发现,进行游戏内微交易的可能性随着年龄的增长而降低。这些发现对游戏开发商和营销人员具有重要意义,他们可以利用这些信息为特定人格类型和年龄组量身定制产品和营销策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Study on the Impact of Personality Traits on Behavior of Game Players Toward Spending on In-game Microtransactions
This study examined how personality influences consumer behavior of electronic game players. Participants ( N = 479) were respectively placed into four groups called microtransaction group (if they had made any in-game microtransactions, n = 192), free-game group (if they had only played entirely free games, n = 124), pay-to-play group (if they had only played games that needed just one-time payment upon purchase, n = 19), and non-microtransaction group (if they had not made any in-game microtransactions although the games provided such services, n = 144). The results indicated that the microtransaction group had higher levels of extraversion and openness than the non-microtransaction group. Additionally, the microtransaction group showed higher levels of dispositional greed and narcissism than all other groups. However, there were no significant differences in agreeableness, conscientiousness, neuroticism, or self-control among the groups. The study also found that the possibility of making in-game microtransactions decreased with age. These findings have important implications for game developers and marketers, who may use this information to tailor their products and marketing strategies to specific personality types and age groups.
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来源期刊
Sage Open
Sage Open SOCIAL SCIENCES, INTERDISCIPLINARY-
CiteScore
3.40
自引率
5.00%
发文量
721
审稿时长
12 weeks
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