Mix-Max:用于实时纹理转换的内容感知操作器

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Romain Fournier, Basile Sauvage
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引用次数: 0

摘要

在用于实时纹理生成和渲染的数据驱动算法中,纹理混合是一项基本而普遍的操作。它通常通过线性混合或切割来完成。我们提出了一种新的混合运算符,它包含并扩展了这两种运算符,能根据纹理内容创建更复杂的转换。我们的混合运算符将两个或多个纹理和两个或多个优先级映射作为输入,优先级映射编码了纹理图案的交互方式。通过选择两个优先级的最大值,按像素定义混合纹理。我们的研究表明,它能顺利地集成到两种广泛的应用中:两种不同纹理之间的转换,以及混合相同纹理片段的纹理合成。我们提供了在 MIP 地图的方形足迹上对混合结果进行恒定时间和并行评估的方法,使我们的运算器适用于实时渲染。我们还开发了一种微优先级模型,其灵感来自渲染中的微几何模型,该模型通过统计分布来表示子像素优先级,并允许在锐切和平滑混合之间进行调整。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Mix-Max: A Content-Aware Operator for Real-Time Texture Transitions

Mix-Max: A Content-Aware Operator for Real-Time Texture Transitions

Mixing textures is a basic and ubiquitous operation in data-driven algorithms for real-time texture generation and rendering. It is usually performed either by linear blending, or by cutting. We propose a new mixing operator which encompasses and extends both, creating more complex transitions that adapt to the texture's contents. Our mixing operator takes as input two or more textures along with two or more priority maps, which encode how the texture patterns should interact. The resulting mixed texture is defined pixel-wise by selecting the maximum of both priorities. We show that it integrates smoothly into two widespread applications: transition between two different textures, and texture synthesis that mixes pieces of the same texture. We provide constant-time and parallel evaluation of the resulting mix over square footprints of MIP-maps, making our operator suitable for real-time rendering. We also develop a micro-priority model, inspired by micro-geometry models in rendering, which represents sub-pixel priorities by a statistical distribution, and which allows for tuning between sharp cuts and smooth blend.

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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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