{"title":"Mix-Max:用于实时纹理转换的内容感知操作器","authors":"Romain Fournier, Basile Sauvage","doi":"10.1111/cgf.15193","DOIUrl":null,"url":null,"abstract":"<p>Mixing textures is a basic and ubiquitous operation in data-driven algorithms for real-time texture generation and rendering. It is usually performed either by linear blending, or by cutting. We propose a new mixing operator which encompasses and extends both, creating more complex transitions that adapt to the texture's contents. Our mixing operator takes as input two or more textures along with two or more priority maps, which encode how the texture patterns should interact. The resulting mixed texture is defined pixel-wise by selecting the maximum of both priorities. We show that it integrates smoothly into two widespread applications: transition between two different textures, and texture synthesis that mixes pieces of the same texture. We provide constant-time and parallel evaluation of the resulting mix over square footprints of MIP-maps, making our operator suitable for real-time rendering. We also develop a micro-priority model, inspired by micro-geometry models in rendering, which represents sub-pixel priorities by a statistical distribution, and which allows for tuning between sharp cuts and smooth blend.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"43 6","pages":""},"PeriodicalIF":2.7000,"publicationDate":"2024-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1111/cgf.15193","citationCount":"0","resultStr":"{\"title\":\"Mix-Max: A Content-Aware Operator for Real-Time Texture Transitions\",\"authors\":\"Romain Fournier, Basile Sauvage\",\"doi\":\"10.1111/cgf.15193\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Mixing textures is a basic and ubiquitous operation in data-driven algorithms for real-time texture generation and rendering. It is usually performed either by linear blending, or by cutting. We propose a new mixing operator which encompasses and extends both, creating more complex transitions that adapt to the texture's contents. Our mixing operator takes as input two or more textures along with two or more priority maps, which encode how the texture patterns should interact. The resulting mixed texture is defined pixel-wise by selecting the maximum of both priorities. We show that it integrates smoothly into two widespread applications: transition between two different textures, and texture synthesis that mixes pieces of the same texture. We provide constant-time and parallel evaluation of the resulting mix over square footprints of MIP-maps, making our operator suitable for real-time rendering. We also develop a micro-priority model, inspired by micro-geometry models in rendering, which represents sub-pixel priorities by a statistical distribution, and which allows for tuning between sharp cuts and smooth blend.</p>\",\"PeriodicalId\":10687,\"journal\":{\"name\":\"Computer Graphics Forum\",\"volume\":\"43 6\",\"pages\":\"\"},\"PeriodicalIF\":2.7000,\"publicationDate\":\"2024-09-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://onlinelibrary.wiley.com/doi/epdf/10.1111/cgf.15193\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Graphics Forum\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1111/cgf.15193\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics Forum","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/cgf.15193","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
Mix-Max: A Content-Aware Operator for Real-Time Texture Transitions
Mixing textures is a basic and ubiquitous operation in data-driven algorithms for real-time texture generation and rendering. It is usually performed either by linear blending, or by cutting. We propose a new mixing operator which encompasses and extends both, creating more complex transitions that adapt to the texture's contents. Our mixing operator takes as input two or more textures along with two or more priority maps, which encode how the texture patterns should interact. The resulting mixed texture is defined pixel-wise by selecting the maximum of both priorities. We show that it integrates smoothly into two widespread applications: transition between two different textures, and texture synthesis that mixes pieces of the same texture. We provide constant-time and parallel evaluation of the resulting mix over square footprints of MIP-maps, making our operator suitable for real-time rendering. We also develop a micro-priority model, inspired by micro-geometry models in rendering, which represents sub-pixel priorities by a statistical distribution, and which allows for tuning between sharp cuts and smooth blend.
期刊介绍:
Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.