DUDA:以教育逃生室和多感官学习活动为基础,在 COVID-19 封锁期间为小学生设计的数字教学单元

Walter Setti, Rebecca Tarello, Erica Volta, Lucia Ferlino, Monica Gori, Gualtiero Volpe
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引用次数: 0

摘要

COVID-19 大流行加速了意大利学校系统的数字化、信息技术资源的获取和数字化融入。本文介绍了 D-UDA(即意大利语中的 "unità didattica di apprendimento digitale"),这是一个学习数学概念的数字教学单元。所介绍的方法将教学方法和游戏活动(如逃生室)与设计和开发数字和多模态技术的多感官方法相结合。D-UDA 分为两个部分:第一部分由逻辑谜题组成,这些谜题符合 INVALSI(意大 利国家教育评估研究所)为数学学习制定的指导方针;第二部分涉及一系列多感官游 戏,旨在促进合作和参与等横向能力的发展。此外,D-UDA 还鼓励儿童使用设计者在开发体验时使用的相同工具来创造自己的冒险。参与 2020 年 6 月 D-UDA 测试的儿童在体验后被要求填写可用性问卷。初步结果表明,所介绍的教育干预措施非常有效,它将最新的教学理论和教学方法与多感官视角和技术设计相结合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

DUDA: a digital didactic learning unit based on educational escape rooms and multisensory learning activities for primary school children during COVID-19 lockdown

DUDA: a digital didactic learning unit based on educational escape rooms and multisensory learning activities for primary school children during COVID-19 lockdown

The COVID-19 pandemic has accelerated digitization, access to IT resources, and digital inclusion in the Italian school system. This paper presents D-UDA (i.e., “unità didattica di apprendimento digitale”, in Italian), a digital didactic unit for learning mathematics concepts. The presented approach combines teaching methodologies and game-based activities (e.g., the escape room) with a multisensory approach to designing and developing digital and multimodal technologies. D-UDA is divided into two parts: the first part consists of logic puzzles that adhere to the guidelines set by INVALSI (the Italian Istituto Nazionale per la Valutazione del Sistema educativo di Istruzione e di formazione) for mathematics learning, while the second part involves a series of multisensory games designed to promote the development of transversal competencies, such as cooperation and engagement. Moreover, D-UDA encourages children to create their own adventure using the same tools employed by the designers to develop the experience. The children who participated in testing D-UDA in June 2020 were asked to complete usability questionnaires after the experience. Preliminary results indicate the effectiveness of the educational intervention presented, which integrates recent pedagogical theories and teaching methodologies with a multisensory perspective and a technological design.

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