电子游戏中以自然和人性为基础的敬畏体验如何以不同方式产生享乐和幸福的结果

IF 3.1 2区 文学 Q1 COMMUNICATION
Brett Sherrick, Jennifer Hoewe, Ryan Rogers
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引用次数: 0

摘要

通过两项研究,本项目探讨了在电子游戏中对特定参照物(自然之美或人类的能力)所产生的敬畏体验。在玩过一款充满敬畏之心的游戏之后,你会发现游戏中的...
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How nature- and humanity-based awe experiences in video games can differentially lead to hedonic and eudaimonic outcomes
Through two studies, this project examines the experience of awe in response to specific referents within a video game: the beauty of nature or the abilities of humanity. After playing an awe-inspi...
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来源期刊
Communication Monographs
Communication Monographs COMMUNICATION-
CiteScore
5.40
自引率
0.00%
发文量
12
期刊介绍: Communication Monographs, published in March, June, September & December, reports original, theoretically grounded research dealing with human symbolic exchange across the broad spectrum of interpersonal, group, organizational, cultural and mediated contexts in which such activities occur. The scholarship reflects diverse modes of inquiry and methodologies that bear on the ways in which communication is shaped and functions in human interaction. The journal endeavours to publish the highest quality communication social science manuscripts that are grounded theoretically. The manuscripts aim to expand, qualify or integrate existing theory or additionally advance new theory. The journal is not restricted to particular theoretical or methodological perspectives.
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