利用热启动的对抗性团队游戏快速策略解决方法

IF 5.5 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
{"title":"利用热启动的对抗性团队游戏快速策略解决方法","authors":"","doi":"10.1016/j.neucom.2024.128509","DOIUrl":null,"url":null,"abstract":"<div><p>Adversarial team games (ATGs) have garnered significant attention in recent years, leading to the emergence of various solutions such as linear programming algorithms, multi-agent reinforcement learning, and game tree transformation. The ATGs involve large-scale game trees, resulting in higher time costs for computation. In this paper, we focus on expediting the solution of team-maxmin equilibrium with correlation (TMECor), which can be considered the equilibrium that maximizes the team’s payoff. To address this, we propose a transformation with seed strategies (TSS). TSS leverages reinforcement learning to calculate player strategies. We initialize the strategies of all players, referred to as seed strategies, and incorporate them into the multi-agent game tree during the transformation process. These seed strategies serve as the starting strategies for counterfactual regret minimization (CFR). CFR initializes the strategies and cumulative regret of all players based on the seed strategy. By warm starting the whole process, our method accelerates the solving of TMECor. We conducted nine experiments using Kuhn poker and Leduc Hold’em poker. The results demonstrated that TSS improved the solving speed of TMECor.</p></div>","PeriodicalId":19268,"journal":{"name":"Neurocomputing","volume":null,"pages":null},"PeriodicalIF":5.5000,"publicationDate":"2024-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A fast strategy-solving method for adversarial team games utilizing warm starting\",\"authors\":\"\",\"doi\":\"10.1016/j.neucom.2024.128509\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Adversarial team games (ATGs) have garnered significant attention in recent years, leading to the emergence of various solutions such as linear programming algorithms, multi-agent reinforcement learning, and game tree transformation. The ATGs involve large-scale game trees, resulting in higher time costs for computation. In this paper, we focus on expediting the solution of team-maxmin equilibrium with correlation (TMECor), which can be considered the equilibrium that maximizes the team’s payoff. To address this, we propose a transformation with seed strategies (TSS). TSS leverages reinforcement learning to calculate player strategies. We initialize the strategies of all players, referred to as seed strategies, and incorporate them into the multi-agent game tree during the transformation process. These seed strategies serve as the starting strategies for counterfactual regret minimization (CFR). CFR initializes the strategies and cumulative regret of all players based on the seed strategy. By warm starting the whole process, our method accelerates the solving of TMECor. We conducted nine experiments using Kuhn poker and Leduc Hold’em poker. The results demonstrated that TSS improved the solving speed of TMECor.</p></div>\",\"PeriodicalId\":19268,\"journal\":{\"name\":\"Neurocomputing\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":5.5000,\"publicationDate\":\"2024-08-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Neurocomputing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0925231224012803\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Neurocomputing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0925231224012803","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0

摘要

近年来,对抗性团队博弈(ATGs)备受关注,出现了线性编程算法、多代理强化学习和博弈树转换等多种解决方案。ATG 涉及大规模博弈树,导致计算时间成本较高。在本文中,我们重点研究如何加快求解具有相关性的团队最大最小均衡(TMECor),该均衡可视为团队报酬最大化的均衡。为此,我们提出了一种种子策略转换(TSS)。TSS 利用强化学习来计算玩家策略。我们将所有玩家的策略初始化,称为种子策略,并在转换过程中将其纳入多代理博弈树。这些种子策略是反事实遗憾最小化(CFR)的起始策略。CFR 基于种子策略初始化所有博弈者的策略和累积遗憾。通过温暖启动整个过程,我们的方法加快了 TMECor 的求解速度。 我们使用库恩扑克和勒杜克扑克进行了九次实验。结果表明,TSS 提高了 TMECor 的求解速度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A fast strategy-solving method for adversarial team games utilizing warm starting

Adversarial team games (ATGs) have garnered significant attention in recent years, leading to the emergence of various solutions such as linear programming algorithms, multi-agent reinforcement learning, and game tree transformation. The ATGs involve large-scale game trees, resulting in higher time costs for computation. In this paper, we focus on expediting the solution of team-maxmin equilibrium with correlation (TMECor), which can be considered the equilibrium that maximizes the team’s payoff. To address this, we propose a transformation with seed strategies (TSS). TSS leverages reinforcement learning to calculate player strategies. We initialize the strategies of all players, referred to as seed strategies, and incorporate them into the multi-agent game tree during the transformation process. These seed strategies serve as the starting strategies for counterfactual regret minimization (CFR). CFR initializes the strategies and cumulative regret of all players based on the seed strategy. By warm starting the whole process, our method accelerates the solving of TMECor. We conducted nine experiments using Kuhn poker and Leduc Hold’em poker. The results demonstrated that TSS improved the solving speed of TMECor.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Neurocomputing
Neurocomputing 工程技术-计算机:人工智能
CiteScore
13.10
自引率
10.00%
发文量
1382
审稿时长
70 days
期刊介绍: Neurocomputing publishes articles describing recent fundamental contributions in the field of neurocomputing. Neurocomputing theory, practice and applications are the essential topics being covered.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信