BeSnake:可扩展自旋-立方体架构的路由算法

Nikiforos Paraskevopoulos;Carmen G. Almudever;Sebastian Feld
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引用次数: 0

摘要

随着量子计算设备规模与量子比特数量的增加,双量子比特交互变得更具挑战性,这就需要创新的可扩展量子比特路由解决方案。在这项工作中,我们介绍了 beSnake,这是一种新颖的算法,专门用于解决可扩展自旋量子比特架构中错综复杂的量子比特路由难题。与超导架构中仅依赖交换操作的传统方法不同,beSnake 还结合了穿梭操作,以优化量子电路的执行时间和保真度,并实现路由任务本身的快速计算时间。采用简单的广度优先搜索方法,beSnake 能有效管理各种拓扑结构和量子比特位置作为障碍所造成的限制,量子比特密度最高可达 72%。它还可以调整优化程度,动态处理并行路由任务,同时保持噪声意识。我们的仿真证明,beSnake 在随机电路和多达 1000 量子位的实际量子算法上比现有路由解决方案更有优势,在门开销方面平均提高了 80%,在深度开销方面平均提高了 54%,在路由时间方面平均提高了 8.33 倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
BeSnake: A Routing Algorithm for Scalable Spin-Qubit Architectures
As quantum computing devices increase in size with respect to the number of qubits, two-qubit interactions become more challenging, necessitating innovative and scalable qubit routing solutions. In this work, we introduce beSnake, a novel algorithm specifically designed to address the intricate qubit routing challenges in scalable spin-qubit architectures. Unlike traditional methods in superconducting architectures that solely rely on swap operations, beSnake also incorporates the shuttle operation to optimize the execution time and fidelity of quantum circuits and achieves fast computation times of the routing task itself. Employing a simple breadth-first search approach, beSnake effectively manages the restrictions created by diverse topologies and qubit positions acting as obstacles for up to 72% qubit density. It also has the option to adjust the level of optimization and to dynamically tackle parallelized routing tasks, all the while maintaining noise awareness. Our simulations demonstrate beSnake's advantage over an existing routing solution on random circuits and real quantum algorithms with up to 1000 qubits, showing an average improvement of up to 80% in gate overhead, 54% in depth overhead, and up to 8.33 times faster routing times.
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